Sökning: "real"

Visar resultat 1 - 5 av 11918 uppsatser innehållade ordet real.

  1. 1. IDENTITY & TECHNO-UTOPIANISM.A Critical Discourse Analysis of Marketing Material and their Sociotechnical Imaginaries

    Magister-uppsats, Göteborgs universitet/JMG - Inst f journalistik och masskomm

    Författare :Åberg Albin; [2021-10-12]
    Nyckelord :;

    Sammanfattning : This research paper sets out to investigate the messaging present in a corpus of textsgathered from Acxiom’s, an American data-analysis and ‘Identity Solutions’-company,website. The paper applies a framework of Critical Discourse Analysis informed by Theo vanLeeuwen’s theory of ‘legitimations’ and analyses the findings through the theoreticalframework of ‘Sociotechnical Imaginaries’. LÄS MER

  2. 2. Continuous Parallel Approximate Frequent Elements Queries on Data Streams

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Victor Jarlow; [2021-10-06]
    Nyckelord :computer science; big data; Space-Saving; Misra-Gries summary; frequent items; frequent elements; concurrent programming; Delegation Sketch; domain splitting; Count-Min Sketch; Majority algorithm; pproximate frequent-elements algorithm; approximate top-k elements algorithm;

    Sammanfattning : The frequent elements problem involves processing a stream of elements and finding all elements that occur more than a given fraction of the time. A relaxed versionof this problem is the -approximate elements problem which allows some false positives. LÄS MER

  3. 3. Simulating an Ecosystem

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Aron Sjöberg; Emil Wingårdh; Erik Söderpalm; Theo Wiik; Viktor Fredholm; Yvonne Hansson; [2021-09-14]
    Nyckelord :ecosystem; simulation; Unity; genetic algorithm; evolution; natural selection;

    Sammanfattning : Simulations are computer programs based on models, used to imitate real-life scenarios. Simulating an ecosystem is a great challenge given the various factors thatinteract and animals that coexist. LÄS MER

  4. 4. Escape Room Generator

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Erik Brink; Jonathan Hedén; Love Lindholm Lyckaro; Carl Manngård; Oscar Orava Kilberg; Lukas Martinsson; [2021-09-14]
    Nyckelord :escape rooms; generator; enjoyability; game design; accessibility; replayability;

    Sammanfattning : Escape rooms are real-life games where groups of players usually find themselvestrapped in a room and must escape before time runs out. To achieve this, puzzles ofvarious types must be solved, mainly through deductive reasoning or by discoveryof hidden clues. LÄS MER

  5. 5. BattleBoids A procedural game based on real-time flocking behavior

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Anton AHL; Frans BERGMAN; Anton HILDINGSSON; Vidar HÖÖK; Johannes KVERNES; Joachim ØRFELDT PEDERSEN; [2021-09-14]
    Nyckelord :flocking behavior; boid; video game; unity; simulation; strategy;

    Sammanfattning : Flocking is a pattern of movement that can be observed in nature and emerges fromthe individual desires of the animals in the flock. These behaviours have been subjectto research over past few decades, with one of the first papers on the subject beingCraig Reynolds’ "Flocks, Herds, and Schools: A Distributed Behavioral Model". LÄS MER