Sökning: "stealth game"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden stealth game.

  1. 1. Examination of first person stealth games through content analysis andcomparison : Thief Gold compared to subsequent gamesfeaturing a similar design

    Master-uppsats, Södertörns högskola/Medieteknik

    Författare :Anton Pålsson Abrahamsson; [2023]
    Nyckelord :Thief; PC gaming; stealth; Game; Design; First Person; Inspiration; Genre;

    Sammanfattning : There are multiple games which can be classified as “first-person stealth” and an early game in this genre called Thief Gold has been directly influential in it. Defining the genre through certain qualifiers and using games which have directly been stated tohave been influenced by Thief Gold, Thief Gold has here beencompared to six subsequent games in the genre. LÄS MER

  2. 2. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Nyckelord :stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Sammanfattning : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. LÄS MER

  3. 3. How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4

    Magister-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Aakif Sultan; [2021]
    Nyckelord :Unreal; Engine; Game; Sneak;

    Sammanfattning : A lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine. LÄS MER

  4. 4. Game Design Patterns for Designing Stealth Computer Games

    Master-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Författare :Mengchen Hu; [2014]
    Nyckelord :stealth game; game design patter; level design; game experience; app inventor; design document;

    Sammanfattning : Design patterns are widely used in game design, especially in action games. Design patterns can be seen as a group of concluded gameplay. A stealth game is a video game genre that rewards the player for using stealth (conceal avatar of player in order to avoid enemies) to overcome antagonists. LÄS MER

  5. 5. Examining the Essentials of Stealth Game Design

    Kandidat-uppsats, Institutionen för speldesign, teknik och lärande

    Författare :Youssef Khatib; [2013]
    Nyckelord :Stealth; Game Design;

    Sammanfattning : Through looking into the inner workings of stealth centric games, this paper aims to find out the essential components of this type of videogames. Examining the history of such games and the design principles of stealth centric games in relation to the participating player this paper will methodically examine games in the light of the arguments of industry professionals. LÄS MER