Sökning: "stream network"

Visar resultat 1 - 5 av 194 uppsatser innehållade orden stream network.

  1. 1. Riparian plant biodiversity and community composition of ditches and straightened streams : identifying key environmental drivers in a boreal forest setting

    Master-uppsats, SLU/Dept. of Forest Ecology and Management

    Författare :Rasmus Staaf; [2024]
    Nyckelord :artificial waterways; riparian zone; novel ecosystems; ; forestry; ditch network maintenance; species richness; hill-diversity; drainage ditches; coarse woody debris; ditch cleaning; ecology;

    Sammanfattning : Modified ecosystems are typically seen as degraded and having no ecological value. In many cases, the modification of the ecosystem was done more than 100 years ago and may have had time to recover and become a refugia for species that were once more common in the landscape. LÄS MER

  2. 2. Prediction Models for TV Case Resolution Times with Machine Learning

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Borja Javierre I Moyano; [2023]
    Nyckelord :Datasets; Machine Learning ML ; Prediction; Resolution Time RT ; Solve Time; TV Cases; Trouble Tickets TT ; Customer-Related Trouble Tickets Resolution Time; CRM system; BI system; Telecommunications; Dataset; Machine Learning ML ; Prediction; Resolution Time; Solve Time; TV Cases; Trouble Tickets TT ; Kundrelaterade problem Tickets Resolution tid; CRM-system; BI-system; Telekommunikationer.;

    Sammanfattning : TV distribution and stream content delivery of video over the Internet, since is made up of complex networks including Content Delivery Networks (CDNs), cables and end-point user devices, that is very prone to issues appearing in different levels of the network ending up affecting the final customer’s TV services. When a problem affects the customer, and this prevents from having a proper TV delivery service in devices used for stream purposes, the issue is reported through a call, a TV case is opened and the company’s customer handling agents start supervising it to solve the problem as soon as possible. LÄS MER

  3. 3. Evaluating the use of clock frequency ratio estimators in the playout from video distribution networks

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emil Myresten; [2023]
    Nyckelord :Clock Frequency Ratio Estimator; Real-time Transport Protocol; RTP; Video Distribution Network; Playout Scheduling; Clock Skew; Clock Synchronization; Uppskattning av klockfrekvensratio; Real-time Transport Protocol; RTP; Distributionsnätverk för video; Utspelningsschemaläggare; Klockskevning; Klocksynkronisering;

    Sammanfattning : As traditional TV-broadcasters utilize the Internet to transport video streams, they often employ third party distribution networks to ensure that the Quality of Service of the packet stream remain high. In the last step of such a distribution network, a playout scheduler will schedule the packets so that their intervals are as close as possible to the intervals with which they were initially sent by the source. LÄS MER

  4. 4. Investigating Users' Quality of Experience in Mobile Cloud Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Markus Blomqvist; [2023]
    Nyckelord :Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Sammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER

  5. 5. Event-Based Visual SLAM : An Explorative Approach

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Signaler och system

    Författare :Johan Rideg; [2023]
    Nyckelord :event camera; neuromorphic; SLAM; visual odometry;

    Sammanfattning : Simultaneous Localization And Mapping (SLAM) is an important topic within the field of roboticsaiming to localize an agent in a unknown or partially known environment while simultaneouslymapping the environment. The ability to perform robust SLAM is especially important inhazardous environments such as natural disasters, firefighting and space exploration wherehuman exploration may be too dangerous or impractical. LÄS MER