Narrativ för arenaspel : att skapa ett narrativ till ett ”mutiplayer Online Battle Arena” koncept

Detta är en Kandidat-uppsats från Institutionen för speldesign, teknik och lärande

Författare: Joakim Edholm; [2011]

Nyckelord: ;

Sammanfattning: In 2011, I and fellow student at Gotland University created a multimedia game. To fit the time constraints a “vertical slice” was created. This means a small sample of the game is taken which allows the user to understand how the game works, and at the same time, get a visual demonstration of how the game is designed. The goal of the project was to create a narrative for stadium games in which the backstory is told as players interact with their surroundings. Stadium games which takes place on one map with two teams fighting each other in a fantasy environment.  Every step of the creation has been carefully documented throughout the entire project, which is the content of this report which takes you through the production of online games. The purpose of this report was to look over the design method that the group has been using to create the finishing product from an idea. It describes how they proceed with the idea, what thoughts the group members had under the process and also explains why they made the choices they did to continue developing the project. The result was a team-based online game called “Bane” which was designed to be played on a PC. The project wasn’t just about getting a depth of study in design and programming, but also to give the group the challenge to represent and sell their product and create a public involvement in their idea. The team has also been working on leadership and to divide all roles between them. They’ve also learned to work under a time limit and because of this been taking responsibility in which ideas that they would be able to developing and which ideas not to.      

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