Rörelsehastighetens påverkan på Virtual Reality Sickness i en mobilapplikation som simulerar en berg- och dalbana

Detta är en Kandidat-uppsats från KTH/Skolan för elektroteknik och datavetenskap (EECS)

Författare: Lukas Frösslund; Johannes Karlsson; [2018]

Nyckelord: VR; VRS; HMD; presence; SSQ; MSSQ;

Sammanfattning: As Virtual Reality grows larger as a commercial product for private use, Virtual Reality Sickness emerges as an increasingly common issue. The knowledge about this type of motion sickness has been around for a long time, and there is no shortage of research on the subject, but in many cases it is based on technology that is fundamentally different from today's. This study aimed at investigating the impact of velocity on Virtual Reality Sickness through tests performed in a simulation of a rollercoaster optimized for use with Samsung Gear VR. A quantitative survey was performed where 21 participants tested the simulation at three different velocities on three separate days in which the level of motion sickness was estimated using standardized forms during all test periods. The results indicate a difference between the different velocities ability to induce Virtual Reality Sickness, however, the evidence was not sufficient to prove that this was not due to chance. Analysis, on the other hand, indicates that there is a positive correlation between Virtual Reality Sickness and presence, the feeling of being in a certain environment, though physically being elsewhere.

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