Erfarenhetsöverföring inom markarenan med stöd av simulatorteknik : En studie av StriSimPC

Detta är en Kandidat-uppsats från Försvarshögskolan

Sammanfattning: One of the main tasks of the Swedish Armed Forces over the past few years has been International assignments, which increased the importance of the Lessons Learned process. Methods of simulator training with computers have become more frequent and the technical ability to collect digital data from sensors has been developed as well. This work demonstrates how the experience of Lessons Learned can be communicated with the computer simulator StriSimPC and how modern technology in future support experiences from the Lessons Learned process at the tactical level in the Army. Currently knowledge sharing consists of several processes and strategies in the Swedish Armed Forces. This is done by written reports, oral presentations and different practical exercises. This case study shows the functions of the simulator StriSimPC, methods of training and how it is used today. The study also describes the future opportunities, where digital metadata acquired from the modern combat vehicles could contribute sharing of experience in the Lessons Learned process. The summarized conclusions indicate that StriSimPC can combine the two strategies for personalization and codification of knowledge transfer to reach a higher level of learning. Account must be taken to the training officers’ role and his impact when using serious gaming, especially if StriSimPC will be used for distance learning in the future. StriSimPC can also be a simulation instrument for experiment and development activities based on resource efficient methods with low risk factors. In the future Simulators using serious gaming as StriSimPC may be used to create reconstructions of situations based on models or on the collected digital data from the field. This can be used for visualization and increase knowledge in several ways.

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