Spelifierade plattformar i undervisning : En kvalitativ studie av högstadielärares behov och önskemål

Detta är en Kandidat-uppsats från Mittuniversitetet/Institutionen för kommunikation, kvalitetsteknik och informationssystem (2023-)

Sammanfattning: Gamification is about using game elements in non-game contexts.This study examines what teachers want from gamified learningplatforms in order for it to work in their teaching. The aim is tocreate knowledge about teachers' needs for these platforms sothat system developers can design these systems based on theteachers' needs. This is so that teachers in turn will use thesystems and increase the motivation of the students. This studyused a modified TAM3 as theory which was the basis for thedesign of the questions. In order to carry out this study, semistructured interviews have been conducted with secondary schoolteachers. The data has been analyzed using a thematic analysis.What has been identified is that a gamified platform should beuser-friendly and useful by being adventurous. The platform mustbe structured in small modules with different assignments for thestudent. There must be ready-made templates with modules so asnot to take up too much of the teacher's planning time. Theplatform should be simple and complex, which makes itchallenging to design.

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