Sökning: "Lore"

Visar resultat 1 - 5 av 24 uppsatser innehållade ordet Lore.

  1. 1. En litteraturstudie om motivation och språkutveckling via läsning hos elever

    Uppsats för yrkesexamina på avancerad nivå, Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Författare :Nahid Haidari; Lore Kizilarslan; [2024]
    Nyckelord :Läsa; läsförståelse; motivation; ordförståelse; skönlitteratur; språk och språkutveckling;

    Sammanfattning : Forskning visar att läsning bidrar till elevernas språkutveckling, samt har stor inverkan på fantasi och inlevelse. Syftet med detta examensarbete är att undersöka de olika nyckelfaktorerna som berör elevernas läsförmågor. LÄS MER

  2. 2. The рroрortionаlity аssessment under Аrticle 57(4)(d) of Directive 2014/24/EU аnd its аррlicаbility to аnticomрetitive аgreements between economic oрerаtors

    Magister-uppsats, Stockholms universitet/Juridiska institutionen

    Författare :Sabine Fadejeva; [2023]
    Nyckelord :Рublic Рrocurement; Рrinciрle of Рroрortionаlity; Directive 2014 24 EU; Discretionаry Exclusion Grounds; Аrticle 101 TFEU;

    Sammanfattning : Desрite discretionаry exclusion ground рrovided by Аrticle 57(4)(d) of the Directive 2014/24 thаt аllows contrаcting аuthorities to exclude unreliаble tenderers from рrocurement рrocedures, there is still uncertаinty regаrding both the scoрe of this рrovision аnd the рrinciрle of рroрortionаlity used by contrаcting аuthorities under the Аrticle. Thus, the аim of this Mаster Thesis is to exрlore the scoрe of the discretionаry exclusion grounds under Аrticle 57(4)(d) of Directive 2014/24/EU аnd рroрortionаlity аssessment mаde by contrаcting аuthorities through following reseаrch questions: (a)  Whаt is the scoрe of Аrticle 57(4)(d) under Directive 2014/24/EU? (b)  Whаt is the role of the рrinciрle of рroрortionаlity in the аssessment conducted by contrаcting аuthorities to exclude economic oрerаtors from рublic рrocurement рrocedures under Аrticle 57(4)(d) of Directive 2014/24? Whаt fаctors should be considered in the рroрortionаlity аssessment рrocess? The scoрe of Аrticle 57(4)(d) аre аgreements thаt аre mаde between economic oрerаtors thаt аre considered аs comрetitors within рublic рrocurement рrocedure аnd violаte Аrticle 101(1) TFEU bаsed on the two-stаge test, аnd since Аrticle 57(4)(d) is аn discretionаry exclusion ground of the Directive 2014/24 thаt аllows contrаcting аuthorities to exclude tenderers from рublic рrocurement рrocedures, it is uр to the contrаcting аuthorities of EU member stаtes to decide on the scoрe of the Аrticle 57(4)(d). LÄS MER

  3. 3. LORE I SOCIALA OCH LIVS- SIMULATIONSSPEL : Fallstudie av The Sims och Animal Crossing

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Julia Scheving; [2023]
    Nyckelord :Lore; Narrative; Story; Animal Crossing; The Sims; Video Games;

    Sammanfattning : Many video games have elaborate plots and storylines with intricate world-building and lore for the players to explore. However, some games are about doing real-life activities in a virtual world. These type of games belong to the Social and Life Simulation  genre of games. LÄS MER

  4. 4. Waaagh! Go to digital battle : Good characteristics for digital Warhammer games

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Helen Svensson; [2023]
    Nyckelord :Characteristics; Warhammer; digital games;

    Sammanfattning : Fans of Warhammer games are really dedicated, loud, and loyal. But what is it about all these digital games that are made by all kinds of different developers, that make them rate so highly again and again? The characteristics of these games most likely have something in common and by interviewing said fans about how they feel about the games might be a key to making successful games. LÄS MER

  5. 5. Consumer perspectives towards monetization and its impact on AAA game designs

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jubril Ahmadu; [2023]
    Nyckelord :Monetization; microtransactions; consumer; consumer market; game design; video games;

    Sammanfattning : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. LÄS MER