Sökning: "haptic sensory"

Visar resultat 1 - 5 av 8 uppsatser innehållade orden haptic sensory.

  1. 1. The Flavour of Words : A Study of Standardised Vocabularies and How Olfactory, Gustatory and Haptic Attributes in Wine Reviews are Currently Rendered in English

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Maria Kana; [2023]
    Nyckelord :aroma; controlled vocabularies; cultural inclusivity; flavour; oenology; sensory experiences; standardised vocabularies; wine discourse; wine reviews; wine tasting; linguaggi standarizzati; linguaggi controllati; aroma; profumo; sapore; gusto; enologia; esperienze sensoriali; cultura inclusiva; inclusione culturale; recenzioni di vino; degustazione di vino;

    Sammanfattning : This study delves into the intricacies of the language used in wine reviews, focusing on the adoption of standardised wine vocabularies, specifically the original Wine Aroma Wheel (Noble A. C. et al., 1984) and the Wine Lexicon of the Wine and Spirit Education Trust (WSET Level 4 Systematic Approach to Tasting Wine®, 2023). LÄS MER

  2. 2. Varför Ava-tar de på allt? : En kvalitativ analys av hur visualiseringen av händers interaktion påverkar hur åskådare upplever världen i filmen Avatar

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Cassandra Campbell; [2023]
    Nyckelord :Avatar; phenomenology; film phenomenology; perception; hands; cognition; narrative; narrative functions; embodiment; embody; immersion; science fiction; interaction; tactile; haptic; sensory; eye-hand-coordination; visual communication; communication; film; Avatar; fenomenologi; filmfenomenologi; perception; händer; hand; kognition; narrativ; narrativa funktioner; inlevelse; förkroppsligande; science fiction; interaktion; interaktionsdesign; taktil; haptik; öga-hand-koordination; sensorisk; upplevelse; visuell kommunikation; kommunikation; film; filmberättande; vargar; varg; teater; Naturskyddsföreningen; animation; rörlig bild; naturpolitik; narrativ; berättande; kommunikation; visuell kommunikation;

    Sammanfattning : Denna uppsats är en fenomenologisk studie som utreder hur visualiseringen av händer påverkar hur filmbetraktare upplever världen i filmen Avatar.  Analysen utreder tre scener från Avatar, som visar händer som interagerar med föremål som är okända för både filmkaraktärens och betraktarens del. LÄS MER

  3. 3. Touching Architecture - Towards an Architectural Typology for the Sense of Touch

    Master-uppsats, Lunds universitet/Institutionen för arkitektur och byggd miljö

    Författare :Chloe Hebert; [2022]
    Nyckelord :architecture; sensory experience; the sense of touch; haptic stimulation; research; case studies; material experimentation; architectural typology; Arts and Architecture;

    Sammanfattning : This research aimed to explore the sense of touch within the discipline of architecture. While haptic stimulation has been studied within architectural theory, the sense of touch remains underrepresented within the practical side of the discipline. LÄS MER

  4. 4. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  5. 5. Att känna historien : - ett skapande av intresseväckande ingångar för barn

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Lovisa Danielsson; [2021]
    Nyckelord :haptic; embodied cognition; senses; exhibition; exhibition design; experience; haptisk; förkroppsligad kognition; sinnen; utställning; utställningsdesign; upplevelse;

    Sammanfattning : Touching history – to create interesting entrances is a thesis in the field of information design focusing on spatial design. Many museum experiences have been characterized by the gaze. Different barriers in forms of showcases, ropes and exhortations have made the visitor into an observer. LÄS MER