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Visar resultat 1 - 5 av 92 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Manipulering av bildhastighet och dess känslomässiga påverkan på tittarupplevelse vid olika format

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :William O'Grady; Emil Währme; [2023]
    Nyckelord :motion pictures; film; tv; video; viewer perception; HFR; frame rate; frame interpolation; motion smoothing;

    Sammanfattning : Frame rate is a fundamental element of creating the illusion of movement in video based media. For almost a century film has been produced in agreement with a standard frame rate of 24 frames per second, originally established due to technical limitations. LÄS MER

  2. 2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER

  3. 3. En ekokritisk analys av hur A Short Hike tränar spelaren i hållbara värderingar

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Manfred Dahl; Felix Wallin; [2023]
    Nyckelord :spel; hållbara värderingar; Self-transcendence; Self-enhancement;

    Sammanfattning : The world is facing an ecological crisis, and it is essential that we transition to a sustainable culture and sustainable behavior. At the same time, the gaming industry produces games that largely contradict these principles. LÄS MER

  4. 4. Examining Sinophobia and Racialization at the Nexus of News Satire and Public Engagement : The Case of Swedish Television SVT’s Svenska Nyheter News Satire of China in 2018

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Nini Huang; [2022]
    Nyckelord :Sinophobia; anti-Asian racism; liquid racism; liquid Sinophobia; Yellow Peril; Gook Humor; racialization; color-blindness; news satire; race humor; gulinghumor; sinofobi; rasism mot asiater; gula faran;

    Sammanfattning : This thesis aims to understand Sinophobia in the context of post-racial, anti-racist and color-blind Sweden, specifically concerning news representations of China and racial caricatures of Chinese and other East-Asians through “Gook humor”. Sinophobia is examined through race humor and public engagement with satirical race representations using the controversial case of news satire of China produced by Swedish public television SVT in 2018. LÄS MER

  5. 5. “Yebo Gogo, it’s time to braai Mzansi!” Code-Switching, Borrowing, Prestige, Slang, and Persuasion in the Digital Marketing Industry of South Africa

    Kandidat-uppsats,

    Författare :Daniel Neate; [2022]
    Nyckelord :Advertising; code-switching; borrowing; slang marketing; covert or overt prestige;

    Sammanfattning : This paper will analyse code-switching, borrowing, slang, and covert or overt prestige in online and television media. The days of OOH (Out Of Home) advertising are becoming obsolete and moving toward a digital age. LÄS MER