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Visar resultat 1 - 5 av 122 uppsatser som matchar ovanstående sökkriterier.

  1. 1. A space-time shape for easier spatiotemporal visualization in traffic networks

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för systemteknik

    Författare :David Smeds; [2024]
    Nyckelord :;

    Sammanfattning : Modern big data systems are enabling new possibilities that never were thought possible in the past. The ability to gather massive data on an individual level has made fields like space-time geography bloom in the latest decennia. The usage of shapes in a 3D space allows us to visualize certain phenomena over time. LÄS MER

  2. 2. Replacing Objects in Point Cloud stream with Real-time Meshes using Semantic Segmentation

    Master-uppsats, Blekinge Tekniska Högskola

    Författare :Abhinav Chitta; [2024]
    Nyckelord :;

    Sammanfattning : Background: The evolving landscape of 3D data processing, particularly pointcloud manipulation, is pivotal in numerous applications ranging from architecturaldesign to spatial analysis. Traditional methods, primarily mesh generation from point clouds, face challenges in adapting to complex real-world scenarios. LÄS MER

  3. 3. Shape depiction using Local Light Alignment : Evaluating the shape enhancement capabilities of the Local Light Alignment technique at multiple scales

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Edvard Ahlsén; [2023]
    Nyckelord :Shape depiction; Non-photorealistic rendering; Shading; Multiple scales; Formskildring; ickerealistisk rendering; skuggning; skalrymdsmetoder;

    Sammanfattning : Local Light Alignment is a new shading based technique in the field of shape depiction, a field which concerns itself with techniques to represent and enhance the three-dimensional (3D) shape of objects in two-dimensional (2D) visual media. The main idea of Local Light Alignment is to locally adjust the incoming direction of light to create contrast in a way that enhances the perception of shape and surface detail. LÄS MER

  4. 4. Procedural generation and weathering of building facades : Replicating shape and distribution of wear-and-tear on real-world building facades

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Love Wessman; [2023]
    Nyckelord :procedural modeling; building facades; wear and tear; procedurell modellering; byggnadsfasader; slitage;

    Sammanfattning : Manual modeling of building facades can be a cumbersome process. Instead, procedurally modeling building facades is a practical and quick way to achieve impressive visual results. This paper presents a method for prototyping 2D facades existing in a 3d environment, with the inclusion of shading-based procedural wear-and-tear. LÄS MER

  5. 5. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Noah Tell; [2023]
    Nyckelord :Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Sammanfattning : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. LÄS MER