Sökning: "Deformable Environment"

Visar resultat 1 - 5 av 11 uppsatser innehållade orden Deformable Environment.

  1. 1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Noah Tell; [2023]
    Nyckelord :Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Sammanfattning : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. LÄS MER

  2. 2. Real-Time Plastic Deformation of Car Bodyworks

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Tom Ille; [2021-03-09]
    Nyckelord :computer graphics; plastic deformation; position based deformation;

    Sammanfattning : Realism in video games is furthered each year. Particularly in racing and driving games, visual realism in the deformation of cars play a larger and larger role for the immersion in a virtual world. With the improvements of modern hardware, a new physically based simulation approach for the deformation of object has emerged. LÄS MER

  3. 3. REAL-TIME RENDERING OF DEFORMABLE SNOW COVERS

    Magister-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Josefin Svensson; [2019]
    Nyckelord :;

    Sammanfattning : Rendering snow environments in real-time requires e‚ffective methods for representing the snow and its properties. ‘This thesis explores methods for rendering deformable snow covers, where a dynamic heightfi€eld is used for storing snow heights. Collision detection for cylinder geometries is used to generate tyretracks from wheels. LÄS MER

  4. 4. Automatic vertebrae detection and labeling in sagittal magnetic resonance images

    Master-uppsats, Linköpings universitet/Medicinsk informatik; Linköpings universitet/Tekniska högskolan

    Författare :Daniel Andersson; [2015]
    Nyckelord :Machine learning; Image processing; Object detection; Magnetic Resonance Imaging; Histogram of Gradients; Deformable Part Models;

    Sammanfattning : Radiologists are often plagued by limited time for completing their work, with an ever increasing workload. A picture archiving and communication system (PACS) is a platform for daily image reviewing that improves their work environment, and on that platform for example spinal MR images can be reviewed. LÄS MER

  5. 5. A deformable terrain model in multi-domain dynamics using elastoplastic constraints: An adaptive approach

    Master-uppsats, Umeå universitet/Institutionen för fysik

    Författare :Simon Agvik; [2015]
    Nyckelord :deformable terrain model; real-time simulations;

    Sammanfattning : Achieving realistic simulations of terrain vehicles in their work environment does not only require a careful model of the vehicle itself but the vehicle's interactions with the surroundings are equally important. For off-road ground vehicles the terrain will heavily affect the behaviour of the vehicle and thus puts great demands on the terrain model. LÄS MER