Sökning: "Candide Model"

Hittade 3 uppsatser innehållade orden Candide Model.

  1. 1. Telepresence using Kinect and an animated robotic face : An experimental study regarding the sufficiency of using a subset of the CANDIDE-3 model and the Microsoft Kinect Face Tracking device for capturing and animating the most typical facial expressions

    Kandidat-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Johannes Linder; Magnus Gudmandsen; [2013]
    Nyckelord :Robot; Robotic face; Kinect; Microsoft Kinect; Animation; Telepresence; Robot; Robotiskt ansikte; Kinect; Microsoft Kinect; Animation; Telepresence;

    Sammanfattning : This Bachelor’s Thesis in Computer Science investigates the use of the parameterised facial animation model named CANDIDE-3 (J. Ahlberg, 2001) in Telepresence communication with relatively cheap hardware. LÄS MER

  2. 2. A feature based face tracker using extended Kalman filtering

    Uppsats för yrkesexamina på grundnivå, Institutionen för systemteknik

    Författare :Nils Ingemars; [2007]
    Nyckelord :face tracker; extended Kalman filtering; the Candide face model;

    Sammanfattning : A face tracker is exactly what it sounds like. It tracks a face in a video sequence. Depending on the complexity of the tracker, it could track the face as a rigid object or as a complete deformable face model with face expressions. This report is based on the work of a real time feature based face tracker. LÄS MER

  3. 3. Facial Features Tracking using Active Appearance Models

    Magister-uppsats, Institutionen för systemteknik

    Författare :Gabriele Fanelli; [2006]
    Nyckelord :Model-Based Coding; Face Tracking; PCA; AAM; Candide Model; MPEG-4;

    Sammanfattning : This thesis aims at building a system capable of automatically extracting and parameterizing the position of a face and its features in images acquired from a low-end monocular camera. Such a challenging task is justified by the importance and variety of its possible applications, ranging from face and expression recognition to animation of virtual characters using video depicting real actors. LÄS MER