Sökning: "Latency RTT"
Visar resultat 1 - 5 av 16 uppsatser innehållade orden Latency RTT.
1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER
2. Impact of interfering rouge access points on modulationand coding in IoT network
M1-uppsats, KTH/Hälsoinformatik och logistikSammanfattning : This Bachelor thesis presents an in-depth investigation into the effects of RogueAccess Point interference within Internet of Things networks. The study focuses onthe impact of rogue APs on the modulation and coding scheme indices, round triptime, and overall network performance. LÄS MER
3. Improving the BBR congestion control algorithm for QUIC
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Congestion control is an important aspect of network technology, where traffic load is balanced to not cause an overflow in the system. Google has proposed its own protocol, QUIC, which is described as being set to supersede the TCP protocol. LÄS MER
4. Evaluation of Using the WebRTC Protocol as a Fully Distributed System : Measure, benchmark, and evaluate the performance of the WebRTC protocol
Kandidat-uppsats, Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)Sammanfattning : Syftet med detta examensarbete är att och utvärdera undersöka analysera och utvärdera prestandan hos WebRTC-protokollet, samt att utveckla en webbaserad klient med hjälp av JavaScript för distribuerade system och demonstrera protokollets användbarhet i ett verkligt scenario. Studien inkluderade användning av olika verktyg och bibliotek, såsom Socket. LÄS MER
5. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency
Magister-uppsats, Blekinge Tekniska HögskolaSammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users. VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER