Sökning: "Realistic graphics"

Visar resultat 1 - 5 av 69 uppsatser innehållade orden Realistic graphics.

  1. 1. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  2. 2. Game graphics, motivation & engagement in serious games : Game graphics impact on serious games

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Milla Nilsson; [2023]
    Nyckelord :Serious games; game graphics; motivation; engagement; realism; abstract;

    Sammanfattning : The purpose of this study is to research further into game graphics and its impact on serious games. A realistic and an abstract style were compared as previous research has shown graphic styles to have effect on players' motivation and engagement, which in turn can enhance the learning outcomes in serious games. LÄS MER

  3. 3. 3D Texture Synthesis Using Graph Neural Cellular Automata

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Yitao Xu; [2023]
    Nyckelord :3D Texture Synthesis; Graph Neural Cellular Automata; Image-guided Synthesis; Text-guided Manipulation; Canvas Lärplattform; Dockerbehållare; Prestandajustering 3D-textursyntes; Graf Neurala Cellulära Automater; Bildledd Syntes; Textledd Manipulation;

    Sammanfattning : In recent years, texture synthesis has been a heated topic in computer graphics, and the development of advanced algorithms for generating high-quality 3D textures is an area of active research. A recently proposed model, Neural Cellular Automata, can synthesize realistic 2D texture images or videos. LÄS MER

  4. 4. A Performance Comparison of Path Tracing on FPGA and GPU

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anton Lilja; Markus Videfors; [2023]
    Nyckelord :;

    Sammanfattning : Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in recent years they have also reached the field of real time computer graphics. Although their performance has seen great improvement, they are still very computationally costly to perform, both in terms of time and power. LÄS MER

  5. 5. Enhancing Autodesk Maya´s rendering capabilities: : Development and integration of a real-time render plug-in incorporating the extended feature of Toon-Shading

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Zannie Karlsson; Liye Yan; [2023]
    Nyckelord :Software prototyping; Cel-shading; Shading algorithm; 3D-computer graphics; Non-photorealistic rendering technique;

    Sammanfattning : Background- Autodesk Maya is by its long existence one of the most established 3D-modeling software that enables users to create meshes and the software can handle a majority of processes associated with graphic models, animation, and rendering. Although there are arguably different third-party plug-ins that can be used to enhance the efficiency of Maya. LÄS MER