Sökning: "Unity"

Visar resultat 1 - 5 av 621 uppsatser innehållade ordet Unity.

  1. 1. Cultural Heritage Reconstruction of the Cinema Flamman Using VR

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Joakim Burman; Jonathan Eksberg; Mirai Ibrahim; Tommi-Roy Karlsson; Johan Pettersson; Adam Rohdell; [2021-09-14]
    Nyckelord :Virtual Reality; User Experience; Cultural Heritage Preservation; Software Development; Game Design;

    Sammanfattning : Virtual reality is adopted in many areas such as the military, education, health care,and preservation of cultural heritage. This thesis will further explore the possibilityof cultural heritage preservation in virtual reality by reconstructing the environmentof the old and defunct cinema in Gothenburg named Flamman. LÄS MER

  2. 2. Simulating an Ecosystem

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Aron Sjöberg; Emil Wingårdh; Erik Söderpalm; Theo Wiik; Viktor Fredholm; Yvonne Hansson; [2021-09-14]
    Nyckelord :ecosystem; simulation; Unity; genetic algorithm; evolution; natural selection;

    Sammanfattning : Simulations are computer programs based on models, used to imitate real-life scenarios. Simulating an ecosystem is a great challenge given the various factors thatinteract and animals that coexist. LÄS MER

  3. 3. Simulate Bacterial Movement through Chemotaxis

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Rasmus Durgé; Johan Ek; Jonny Fredriksson; Emil Logren; Mohamad Melhem; Rik Muijs; [2021-09-14]
    Nyckelord :chemotaxis; computational biology; agent-based simulation; Unity engine;

    Sammanfattning : This thesis describes the development of an agent-based simulation of E. coli chemotaxis in C# and the Unity game engine. The agents use a mathematical modelof the chemical pathway underlying chemotaxis to produce either forward-motion(running) or rotation (tumbling), in response to the concentration of ligand in theirimmediate environment. LÄS MER

  4. 4. BattleBoids A procedural game based on real-time flocking behavior

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Anton AHL; Frans BERGMAN; Anton HILDINGSSON; Vidar HÖÖK; Johannes KVERNES; Joachim ØRFELDT PEDERSEN; [2021-09-14]
    Nyckelord :flocking behavior; boid; video game; unity; simulation; strategy;

    Sammanfattning : Flocking is a pattern of movement that can be observed in nature and emerges fromthe individual desires of the animals in the flock. These behaviours have been subjectto research over past few decades, with one of the first papers on the subject beingCraig Reynolds’ "Flocks, Herds, and Schools: A Distributed Behavioral Model". LÄS MER

  5. 5. Interactive Ecosystem Simulator

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :JOHAN ATTERFORS; CARL HOLMBERG; ALEXANDER HUANG; ROBIN KARHU; BRAGE LAE; ALEXANDER LARSSON VAHLBERG; [2021-09-07]
    Nyckelord :Ecosystem; Simulation; Unity; AI; ML; RL; ABM; GA; PCG; Welford;

    Sammanfattning : As ecosystems are complex domains, both analytical and computer-aided modelscan aid in gaining insights about their dynamics. One such computer-aided modelis the concept of ecosystem simulation. This project aims to build an interactiveand visual ecosystem simulation in the Unity game engine. LÄS MER