Sökning: "Unreal Engine VR"

Visar resultat 1 - 5 av 13 uppsatser innehållade orden Unreal Engine VR.

  1. 1. Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Nicke Carlsson; Carl Månsson; [2023-09-27]
    Nyckelord :Virtual reality; extended reality; mixed reality; tactical training; simulation; combat; medical; treatment; tccc; unreal engine;

    Sammanfattning : Serious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. LÄS MER

  2. 2. Hur fabriksflöden kan visualiseras med hjälp av Unreal Engine

    Kandidat-uppsats, Linköpings universitet/Produktrealisering

    Författare :Emmy Bergström; Robert Lundberg; [2023]
    Nyckelord :Digital Factory; Virtual Reality VR ; Unreal Engine UE ; Factory Workflows; Factory Layout; Simulation; Digital Fabrik; Virtual Reality VR ; Unreal Engine VR ; Fabriksflöden; Fabrik Layout; Simulering;

    Sammanfattning : Virtual Reality (VR) is a tool with great potential and is under constant development for use in new fields. The project Fabriksvisualisering (Factory Visualization), has within the digital factory field, developed a tool for companies to build their factories in Unreal Engine (UE) and VR. LÄS MER

  3. 3. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Petter Persson; [2023]
    Nyckelord :Game; adaptive; procedural; interactive; audio; sound; immersion; presence; immersive; present; first-person; realism; perceptual; Unreal Engine; virtual;

    Sammanfattning : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. LÄS MER

  4. 4. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Platon Woxler; [2021]
    Nyckelord :Computer Graphics; Mesh Models; General-Purpose Computing on Graphics Processing Units GPGPU ; Datorgrafik; Mesh-modeller; Beräkningar på Grafikprocessorer för Generella Användningsområden;

    Sammanfattning : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. LÄS MER

  5. 5. Augmented Visualisation of Radio Path Propagation

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för fysik

    Författare :Jonathan Sköld; [2021]
    Nyckelord :;

    Sammanfattning : Computational electromagnetic (CEM) simulations are an important tool in the deployment and development of wireless communications. By utilising a MATLAB-based CEM simulator this thesis aims to develop and expand the simulation toolboxes for visualising radio path propagation with a focus on indoor environment and using new technologies such as virtual reality (VR). LÄS MER