Sökning: "audio plays"
Visar resultat 1 - 5 av 26 uppsatser innehållade orden audio plays.
1. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. LÄS MER
2. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. LÄS MER
3. Stable diffusion for HRIR extrapolation : A novel approach with deep learning
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Humans perceive and interact with their environment through a multitude of sensory channels. Among these, hearing plays a pivotal role, enabling humans to effectively navigate their surroundings. LÄS MER
4. Students' Influences on Sustainability Education : Going Beyond Listening to Students' Voices
Master-uppsats, KTH/Hållbar utveckling, miljövetenskap och teknikSammanfattning : While many actors agree that higher education plays a key role for a sustainability trans- formation of our society, there is no consensus on how higher sustainability education should look like. In this discourse, the students’ perspectives are currently underrepre- sented and their participation rarely goes beyond passive consultation, which means that they cannot have any real influence. LÄS MER
5. Marknadsföring under världsmästerskapet i fotboll år 2022 i Qatar : En studie avseende marknadsföring av ohälsosam Tv-reklam och sponsring under världsmästerskapet i fotboll år 2022 i Qatar
Kandidat-uppsats, Södertörns högskola/FöretagsekonomiSammanfattning : Despite the development of digitization, traditional marketing in the form of TV advertising and sponsorship has continued to appear as a marketing strategy for companies and organizations. This is because people spend a lot of time watching different programs, movies and sporting events on different TV channels, which gives this type of marketing a large reach. LÄS MER