Sökning: "empathy games"

Visar resultat 1 - 5 av 27 uppsatser innehållade orden empathy games.

  1. 1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology

    Master-uppsats, Uppsala universitet/Arkeologi

    Författare :Jess Thompson Spence; [2024]
    Nyckelord :Public Archaeology; Heritage; RPG; TTRPGs; Game Studies; Videogames; Virtual Worlds; Arkeologi; Kulturarv; Archaeogaming; ROG; Rollspel; Spel studier; Dataspel; Virtuella världar;

    Sammanfattning : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). LÄS MER

  2. 2. "Vi ses bakom kulisserna" : Hur historielärare engagerar sina elever genom att göra historien levande

    Uppsats för yrkesexamina på avancerad nivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Simon Juth; Tobias Nilsson; [2023]
    Nyckelord :Artifacts; Historical empathy; Living history education; Role-playing games; Stories;

    Sammanfattning : In this study we wanted to compare how history teachers working in various stages in the compulsory school and high school bring history to life through artifacts and narrations and how it differed based on the students’ cognitive maturity. We also studied how the combination of artifacts, role-playing games and stories can affect students’ learning of history. LÄS MER

  3. 3. "Historien går liksom att ta på, typ" : En kvalitativ intervjustudie om högstadieelevers uppfattning av historiebaserade spel i undervisningen

    Uppsats för yrkesexamina på avancerad nivå,

    Författare :Marcus Lund; [2023]
    Nyckelord :Game-based learning; historical games; use of history; student perspective; historical empathy; sense of history; historical narrative;

    Sammanfattning : The purpose of this qualitative interview study is to understand junior high school students' perception of the use of historical video games for learning and from this identify and analyze how the students perceives story-driven historical games in relation to developing historical empathy and a sense of history. The study also seeks to understand student’s perception of potential challenges with using historical digital games for learning purposes. LÄS MER

  4. 4. A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures

    Master-uppsats, Uppsala universitet/Institutionen för geovetenskaper

    Författare :Joakim Kvist; [2023]
    Nyckelord :Commercial video games; Crisis of the imagination; Escape Velocity; Future Scenarios; Sustainable Development; Worldmaking Interactions;

    Sammanfattning : In order for the societal paradigm to shift in favor of climate-conscious practices and behaviors, it is clear that new and radically different perspectives need to be introduced to the public’s perception of climate change and sustainability. Humanity is currently suffering from a crisis of the imagination; the illustrious yet hegemonic worldview that we have exhausted all options available to us in the face of climate change. LÄS MER

  5. 5. Reconstructing Dominant History : The Potential of Chinese Historical Digital Games

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Yuyan Wang; [2023]
    Nyckelord :Chinese historical digital games; historical narratives; public history; narrative analysis; game content censorship;

    Sammanfattning : This thesis explores the role of Chinese historical digital games in reconstructing historical narratives and engaging players. By using narrative interviews and game analysis, the study examines how players interact with these games and how game communities react to them. LÄS MER