Sökning: "game behaviour"

Visar resultat 16 - 20 av 182 uppsatser innehållade orden game behaviour.

  1. 16. Innovating the learning process in higher education throughthe integration of theory and practice in partnership with Industry and Students

    Magister-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Daniel Anderson Mlabwa; Farhang Hajipour; [2022]
    Nyckelord :VUCA; Work-Integrated Learning; Knowledge-Economy; Learning Innovation; Paradigm Shift; Higher Education; Employability; Experiential Learning; VUCA Prime.;

    Sammanfattning : The VUCA (which stands for volatility, uncertainty, complexity, and ambiguity) conditions have overshadowed the national and global higher education systems, and social and economic systems are increasingly becoming dependent on knowledge and innovations. There is a call for the global higher education systems to attain a new set of quality standards (Waller et al. LÄS MER

  2. 17. Player consumption psychology : Constructing user profiles for game developers

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Xinyi Xiong; [2022]
    Nyckelord :User profiling; Game User Experience; Consumer behaviour; Free-to-play game;

    Sammanfattning : Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. The unique thing about free-to-play business model games is that players don't have to pay to play the game, but need to make in-game purchases if they want a better gaming experience. LÄS MER

  3. 18. Playing the game of law and healthcare – Non-binary people's access to and experiences of trans-specific healthcare in Finland

    Master-uppsats, Lunds universitet/Rättssociologiska institutionen

    Författare :Emma Liimatta; [2022]
    Nyckelord :non-binary; trans; gender reaffirmation; trans-specific healthcare; legal gender recognition; Social Sciences;

    Sammanfattning : For non-binary people the law is not securing trans-specific healthcare in Finland. The current regulation is built on understanding of gender as binary and according to the Act on Legal Recognition of the Gender of Transsexuals (563/2002) a person can be confirmed to belong to the “opposite gender” if she/he fulfils the preconditions. LÄS MER

  4. 19. Embracing AWKWARD! A Hybrid Architecture for Adjustable Socially-Aware Agents

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Leila Methnani; [2022]
    Nyckelord :;

    Sammanfattning : This dissertation presents AWKWARD: a hybrid architecture for the development of socially aware agents in Multi-Agent Systems (MAS). AWKWARD bridges Artificial Intelligence (AI) methods for their individual and combined strengths; Behaviour Oriented Design (BOD) is used to develop reactive planning agents, the OperA framework is used to modeland validate agent behaviour as per social norms, and Reinforcement Learning (RL) is used to optimise plan structures that induce desirable social outcomes. LÄS MER

  5. 20. AI as a Creative Colleague in Game Level Design

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Tinea Larsson; [2022]
    Nyckelord :Computer Games; Game Level Design; Mixed-Initiative Co-Creativity; Human-AI Interaction;

    Sammanfattning : This paper describes a modification to the mixed-initiative co-creative tool, the Evolutionary Dungeon Designer, and a study performed to evaluate and analyze the co-creative relationship between human designer and AI. The relationship between AI and human designer in creative processes is delicate, as adjusting the autonomy of the AI can negatively affect the user experience. LÄS MER