Sökning: "game behaviour"

Visar resultat 21 - 25 av 182 uppsatser innehållade orden game behaviour.

  1. 21. Games for Change : Exploring the Effects of the Game Climate Fresk at Schneider Electric and the Climate Engagement Potential for Employees

    Uppsats för yrkesexamina på avancerad nivå, KTH/Lärande

    Författare :Björn Nordin; Martin Wahlström; [2022]
    Nyckelord :Pro climate behaviour; Value-action gap; Climate ambassador; Behavioural change; Attitude change; Self- and Collective efficacy; Climate change education; Corporate climate action; Klimatpositivt beteende; Value-action gap; Klimatambassadör; Beteendeförändring; Attitydförändring; Själv- och kollektiv förmåga; Klimatutbildning; Corporate climate action;

    Sammanfattning : Climate change creates an urgency for action to be taken at government, corporate and individual level. Changing behaviours is a necessity to meet the global temperature goal of 2 °C increase, and companies have a significant role to play in this transformation. To change these behaviours, a change needs to happen in both attitudes and actions. LÄS MER

  2. 22. Gamification and its effect on investor behaviour : A qualitative study investigating the gamified trading platform Avanza

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Marcus Moore; Hugo Ljungkvist; [2022]
    Nyckelord :Gamification; Behavioural finance; Octalysis; Avanza; Financial literacy;

    Sammanfattning : The gamification trend has in recent years gained a strong hold across the field of finance. Market participants are leveraging the benefits of implementing game-design elements to previously mundane banking activities. LÄS MER

  3. 23. Evaluating behaviour tree integration in the option critic framework in Starcraft 2 mini-games with training restricted by consumer level hardware

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Fredrik Lundberg; [2022]
    Nyckelord :Hierarchical reinforcement learning; reinforcement learning; behaviour tree; option critic; Starcraft 2; Hierarkiskt förstärkningsinlärning; förstärkningsinlärning; beteendeträd; option critic; Starcraft 2;

    Sammanfattning : This thesis investigates the performance of the option critic (OC) framework combined with behaviour trees (BTs) in Starcraft 2 mini-games when training time is constrained by a time frame limited by consumer level hardware. We test two such combination models: BTs as macro actions (OCBT) and BTs as options (OCBToptions) and measure the relative performance to the plain OC model through an ablation study. LÄS MER

  4. 24. Investigating the Effects of Robots Reacting to Human Backchanneling on Human-Robot Interaction

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Pauline Littbrand; [2022]
    Nyckelord :;

    Sammanfattning : In an interaction between two participants the listener continuously gives feedback to the speaker in the form of gestures and verbal utterances; this is called backchanneling. An example of commonly used backchanneling is nodding or the verbal utterance “yeah”. LÄS MER

  5. 25. Security lighting in horse riding halls: Development of a simulation-led testing methodology in VR

    Master-uppsats, Lunds universitet/Avdelningen för Energi och byggnadsdesign; Lunds universitet/Institutionen för arkitektur och byggd miljö

    Författare :Sheikh Rishad Ahmmad; [2022]
    Nyckelord :Security lighting; horse riding halls; mesopic vision; Virtual Reality; object tracking; Technology and Engineering;

    Sammanfattning : Security lighting plays a vital role for safe evacuation during an emergency such as power outage or a fire related incidence. Installing a security lighting system properly is more crucial for a horse riding facility for two reasons. LÄS MER