Sökning: "procedural texturing"

Hittade 4 uppsatser innehållade orden procedural texturing.

  1. 1. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Rebecca Künkel; Caroline Elsass; [2023]
    Nyckelord :Procedural content generation; procedural texturing; stylized;

    Sammanfattning : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. LÄS MER

  2. 2. Procedural Natural Texture Generation on a Global Scale

    Master-uppsats, Linköpings universitet/Informationskodning

    Författare :Anna Pohl Lundgren; [2023]
    Nyckelord :computer graphics; procedural generation; procedural textures; gpu; image processing; satellite imagery; real time; real-time; shadow detection;

    Sammanfattning : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. LÄS MER

  3. 3. Simulated Laser Triangulation with Focus on Subsurface Scattering

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Hilma Kihl; Simon Källberg; [2021]
    Nyckelord :Laser triangulation; subsurface scattering; simulation; speckle pattern; Gaussian beam; Blender; spruce wood; blister package;

    Sammanfattning : Practical laser triangulation sessions were performed for each measurement object to obtain ground truth data. Three methods for laser line simulations were implemented: reshaping the built-in light sources of Blender, creating a texture projector and approximating a Gaussian beam as a light emitting volume. LÄS MER

  4. 4. Exploring procedural generation of buildings

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :David Täljsten; [2020]
    Nyckelord :PCG; procedural generation; procedural content generation; building generation in games; building generation; trim sheet texturing; trim sheet; trim-sheet; CGA; CGA ; polygon generation; operation stack;

    Sammanfattning : This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the fa¸cade and building’s details such as doors, windows, and roof. Through this, the study explores several techniques and approaches to create different layers of the building generation pipeline. LÄS MER