Sökning: "social simulation game"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden social simulation game.

  1. 1. LORE I SOCIALA OCH LIVS- SIMULATIONSSPEL : Fallstudie av The Sims och Animal Crossing

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Julia Scheving; [2023]
    Nyckelord :Lore; Narrative; Story; Animal Crossing; The Sims; Video Games;

    Sammanfattning : Many video games have elaborate plots and storylines with intricate world-building and lore for the players to explore. However, some games are about doing real-life activities in a virtual world. These type of games belong to the Social and Life Simulation  genre of games. LÄS MER

  2. 2. THE IMPACT OF FASHION IN SOCIAL SIMULATION GAME ON GENERATION Z USER EXPERIENCE WITH DIFFERENT FASHION SENSITIVITIES : A case study of Animal Crossing: New Horizons

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Yicheng Chen; [2023]
    Nyckelord :fashion; social simulation game; fashion sensitivity;

    Sammanfattning : Fashion, as a means of self-expression and communication, has always been an important aspect of human culture. In recent years, more and more fashion brandshave launched collaborative fashion accessories and clothing in games, and players have an increasing choice of fashion in games. LÄS MER

  3. 3. Carrots, Sticks, and Other Tricks: Understanding the effectiveness and robustness of social mechanisms for encouraging cooperation in a complex adaptive system

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Författare :Thomas Atherton; Andreas Bergström; [2022]
    Nyckelord :Agent-based modelling; Behavioural; Complexity; Cooperation; Evolutionary;

    Sammanfattning : Cooperation is critical for success in many economic interactions, but social dilemmas between the best outcomes for society and for individual decision-makers often arise. This thesis adds to existing game-theoretic and behavioural studies by evaluating cooperation in the public goods game (a canonical social dilemma) in a more complex, realistic system. LÄS MER

  4. 4. Simulating Human Movement Patterns in an Area : A Part of the Crowdmapper Project

    Kandidat-uppsats, Jönköping University/Tekniska Högskolan

    Författare :Rasmus Svanberg; Hampus Svensson; [2021]
    Nyckelord :Final Thesis Work; Human Simulation; Unity; Game Engine; Crowdmapper; Pandemic; Social Distancing; Computer Science; C-Sharp; C#;

    Sammanfattning : In 2019, the Covid-19 pandemic struck the world, creating a need for social distancing to stop the spreading of the virus. This report will discuss and cover how a simulation was implemented in the game engine Unity that simulates human movement-patterns, which in turn will help with spreading people out in public areas. LÄS MER

  5. 5. Human-Aware Planning for Promoting Social Behavior-Change in AutismAn action reasoning approach utilizing answer set programming

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Andreas Brännström; [2020]
    Nyckelord :;

    Sammanfattning : This study aims to find ways for an intelligent software agent to understand a human’s behavior in a social situation, and in this process, plan its own actions in order to assist the human in reaching their goals.The use-case is a Virtual Reality (VR) game, developed for children with autism for practicing social scenarios, scenarios that children with autism often find stressful or scary. LÄS MER