Sökning: "volume rendering GPU"

Visar resultat 1 - 5 av 12 uppsatser innehållade orden volume rendering GPU.

  1. 1. Volume rendering with Marching cubes and async compute

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Max Lukas Tlatlik; [2019]
    Nyckelord :Volume rendering; async compute; multi-engine;

    Sammanfattning : With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU like programs on modern GPU hardware. The greatest benefit can be seen for algorithms that are of highly parallel nature and in the case of volume rendering the Marching cubes algorithm makes for a great candidate due to its simplicity and parallel nature. LÄS MER

  2. 2. Optimization Methods for Direct Volume Rendering on the Client Side Web

    Master-uppsats, Linköpings universitet/Informationskodning

    Författare :Tobias Nilsson; [2019]
    Nyckelord :Volume Visualization; Ray Casting; Optimization; GPU; Web;

    Sammanfattning : Volume visualization has been made available on the web using the Direct Volume Rendering (DVR) technique, powered by the WebGL 1 API. While the technique produces visually pleasing output, the performance of the prototypes that implement this leave much desired. 2017 saw the release of the next version of WebGL, WebGL 2. LÄS MER

  3. 3. Spatial-temporal multi-modal visualization of volumetric simulation and in situ satellite data

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Författare :Emil Axelsson; Tomas Forsyth Rosin; [2015]
    Nyckelord :Datateknik; Datateknik;

    Sammanfattning : This thesis describes the work done by two students from Link¨oping University during a five month stay at Community Coordinated Modelling Center (CCMC) at the National Aeronautics and Space Administration (NASA). The work includes the implementation of algorithms for rendering time-varying volume simulation data from space weather simulations hosted by the CCMC, as well as visualizing photo sequences taken by the Solar Dynamics Observatory (SDO) satellite orbiting Earth. LÄS MER

  4. 4. Clustered Shading : Assigning arbitrarily shaped convex light volumes using conservative rasterization

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Kevin Örtegren; [2015]
    Nyckelord :clustered shading; lighting; light culling;

    Sammanfattning : Context. In this thesis, a GPU-based light culling technique performed with conservative rasterization is presented. Accurate lighting calculations are expensive in real-time applications and the number of lights used in a typical virtual scene increases as real-time applications become more advanced. LÄS MER

  5. 5. Dynamic Visualization of Space Weather Simulation Data

    Uppsats för yrkesexamina på avancerad nivå, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Författare :Victor Sand; [2014]
    Nyckelord :nasa; space; space weather; scientific visualization; visualization; 3d; graphics; volumetric; rendering; c ; opencl; opengl; glsl; amnh; pipeline; voxel; voxels; data structures; tsp tree; octree; gpu; gpgpu;

    Sammanfattning : The work described in this thesis is part of the Open Space project, a collaboration between Linköping University, NASA and the American Museum of Natural History. The long-term goal of Open Space is a multi-purpose, open-source scientific visualization software. LÄS MER