Bundle. A Virtual Memory Based Resource System.

Detta är en Kandidat-uppsats från Göteborgs universitet/Institutionen för data- och informationsteknik

Sammanfattning: Memory related issues such as memory management, limited memory and memory related application crashes, etc. often affect video games. Private game development companies have created solutions to these kinds of issues, however there are no open source solutions available for developers to utilize. This paper presents a solution to solve some of these memory issues using a constructive research approach. Solid State Drives are becoming more common especially in mobile devices. Utilizing the power of SSDs we are able to virtual memory to power the game asset data. The types of gaming systems are diverse and targeting multiple platforms is important for an open source solution. C was used to develop the software as it allows the targeting of multiple platforms. The developed solution is called Bundle and consists of a packaging tool and an Application Programming Interface for developers to use the packaging tool’s output file. Although the solution targets multiple platforms, for the scope of this research the focus was to design, implement and test a C based solution and furthermore to validate the solution’s integration ability with the iOS and Mac OSX platforms

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