Sökning: "Virtual Memory"

Visar resultat 1 - 5 av 118 uppsatser innehållade orden Virtual Memory.

  1. 1. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Noelle Bender; [2024]
    Nyckelord :VR; collaborative Mapping; retrieval practice; contextual variation; desirable difficulty; ecological validity; Social Sciences;

    Sammanfattning : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. LÄS MER

  2. 2. An evaluation of GPU virtualization

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Josef Vilestad; [2024]
    Nyckelord :gpu; virtualization; mig; siov;

    Sammanfattning : There has been extensive research and progress on virtualization on CPUs for a while. More recently the focus on GPU virtualization has increased as processing power doubles roughly every 2.5 years. Coupled with advances in memory management and the PCIe standard the first hardware assisted virtual solutions became available in the 2010s. LÄS MER

  3. 3. GETTING READY TO LEARN IN VR

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alice Zupančič; [2023-10-10]
    Nyckelord :VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Sammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER

  4. 4. Functional Programming Languages and the JVM : Comparing Functional Language Compilation Techniques for the JVM

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Asta Olofsson; [2023]
    Nyckelord :Compilation; Functional Programming; Java; Kompilering; Funktionell Programmering; Java;

    Sammanfattning : Because of its security, high availability, and automatic memory management, the JVM (Java Virtual Machine) is a desirable execution environment. However, since the JVM was originally made for Java, which is an objectoriented language, it is hard for languages with other paradigms to run on it. LÄS MER

  5. 5. Room Impulse Response Interpolation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Daníel Thor Wilcox; [2023]
    Nyckelord :Virtual Acoustics; Machine Learning; Signal Processing; Room Impulse Response; Virtuell Akustik; Maskininlärning; Signalbehandling; rumsimpulssvar;

    Sammanfattning : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. LÄS MER