Sökning: "collaborative VR"

Visar resultat 1 - 5 av 18 uppsatser innehållade orden collaborative VR.

  1. 1. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Noelle Bender; [2024]
    Nyckelord :VR; collaborative Mapping; retrieval practice; contextual variation; desirable difficulty; ecological validity; Social Sciences;

    Sammanfattning : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. LÄS MER

  2. 2. GETTING READY TO LEARN IN VR

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alice Zupančič; [2023-10-10]
    Nyckelord :VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Sammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER

  3. 3. Shared Situation Awareness in Student Group Work When Using Immersive Technology

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Tabea Bröring; [2023]
    Nyckelord :shared situation awareness; situation awareness; immersive technology; mixed reality; virtual reality;

    Sammanfattning : Situation awareness (SA) describes how well a person perceives and understands their environment and the situation that they are in. When working in groups, shared SA describes how similarly the team members view and interpret the situation in a given environment. LÄS MER

  4. 4. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Larissa Wagnerberger; [2023]
    Nyckelord :virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Sammanfattning : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. LÄS MER

  5. 5. Exploring the Impact of Virtual Environments on the Creativity of Remote Designers During Brainstorming

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ritty Thomas; [2023]
    Nyckelord :multi-user virtual reality; creativity; remote collaboration; idea generation; challenges; multi-användar-virtuell verklighet; kreativitet; fjärrsamarbete; idégenerering; utmaningar;

    Sammanfattning : The growing adoption of virtual reality (VR) technologies has sparked interest in exploring their impact on creativity and remote collaboration within design processes. This study investigates the influence of different virtual environments on creative outputs and collaborative dynamics among designers. LÄS MER