Sökning: "procedural learning"

Visar resultat 1 - 5 av 46 uppsatser innehållade orden procedural learning.

  1. 1. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Fredrik Horn; [2023-07-19]
    Nyckelord :Enterprise software; Employee Training; Admin Users; Learning; Instruction; Information retrieval; User-Centered Design; Innovation;

    Sammanfattning : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. LÄS MER

  2. 2. Development of a Complete Minuscule Microscope: Embedding Data Pipeline and Machine Learning Segmentation

    Master-uppsats, KTH/Tillämpad fysik

    Författare :Kenan Zec; [2023]
    Nyckelord :Incubation-microscope; Machine Learning Segmentation; ESP32-Cam; Deep Learning; Inkubationsmikroskop; Maskininlärnings-segmentering; ESP32-Cam; Deep Learning;

    Sammanfattning : Cell culture is a fundamental procedure in many laboratories and precedes much research performed under the microscope. Despite the significance of this procedural stage, the monitoring of cells throughout growth is impossible due to the absence of equipment and methodological approaches. LÄS MER

  3. 3. Embodying the transformation: An exploration of the role of art-based approaches in achieving a just and sustainable city through citizen participation in Malmö

    Master-uppsats, Lunds universitet/LUCSUS

    Författare :Rabea Sorka Sophie Tzschabran; [2023]
    Nyckelord :sustainability science; creative placemaking; experiential learning; inner transformation; Social Sciences;

    Sammanfattning : The exposure of societies to climate change requires cities to adequately respond to increasing environmental pressures while ensuring the well-being of citizens. Here, sustainable urban planning is an important tool. LÄS MER

  4. 4. Representing video game style with procedurally generated content : How wave function collapse can be used to represent style in video games

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Filip Hedman; Martin Håkansson; [2023]
    Nyckelord :Procedural content generation; Procedural generation; Wave function collapse; Video games; Platform game; Expressive range; Generering av procedurinnehåll; Processuell generering; Vågfunktion kollaps; Videospel; Plattformsspel; Uttrycks räckvidd;

    Sammanfattning : As the video gaming industry continues to grow, developers face increasing pressure to produce innovative content swiftly and cost-effectively. Procedural Content Generation (PCG), the use of algorithms to automate content creation, offers a solution to this problem. LÄS MER

  5. 5. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Larissa Wagnerberger; [2023]
    Nyckelord :virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Sammanfattning : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. LÄS MER