Sökning: "procedural learning"
Visar resultat 1 - 5 av 46 uppsatser innehållade orden procedural learning.
1. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.
Master-uppsats, Göteborgs universitet/Graduate SchoolSammanfattning : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. LÄS MER
2. Development of a Complete Minuscule Microscope: Embedding Data Pipeline and Machine Learning Segmentation
Master-uppsats, KTH/Tillämpad fysikSammanfattning : Cell culture is a fundamental procedure in many laboratories and precedes much research performed under the microscope. Despite the significance of this procedural stage, the monitoring of cells throughout growth is impossible due to the absence of equipment and methodological approaches. LÄS MER
3. Embodying the transformation: An exploration of the role of art-based approaches in achieving a just and sustainable city through citizen participation in Malmö
Master-uppsats, Lunds universitet/LUCSUSSammanfattning : The exposure of societies to climate change requires cities to adequately respond to increasing environmental pressures while ensuring the well-being of citizens. Here, sustainable urban planning is an important tool. LÄS MER
4. Representing video game style with procedurally generated content : How wave function collapse can be used to represent style in video games
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : As the video gaming industry continues to grow, developers face increasing pressure to produce innovative content swiftly and cost-effectively. Procedural Content Generation (PCG), the use of algorithms to automate content creation, offers a solution to this problem. LÄS MER
5. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. LÄS MER