Sökning: "Video games"

Visar resultat 1 - 5 av 515 uppsatser innehållade orden Video games.

  1. 1. Real-Time Plastic Deformation of Car Bodyworks

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Tom Ille; [2021-03-09]
    Nyckelord :computer graphics; plastic deformation; position based deformation;

    Sammanfattning : Realism in video games is furthered each year. Particularly in racing and drivinggames, visual realism in the deformation of cars play a larger and larger role for theimmersion in a virtual world. With the improvements of modern hardware, a newphysically based simulation approach for the deformation of object has emerged. LÄS MER

  2. 2. “MORE FEMINIST BULLSHIT”Exploring Sexism and the Battle Over Gender Construction in Video Game Discourse Communities

    Kandidat-uppsats, Göteborgs universitet/Institutionen för språk och litteraturer

    Författare :Ola Nenzelius; [2021-02-09]
    Nyckelord :Video games; Women in games;

    Sammanfattning : Abstract: Thisstudyexplores gender construction in video game discourse communities, using Critical Discourse Analysis(CDA)as a theoretical frameworktogetherwith a quantitative, corpus linguistic methodology.Discourse samples weretaken from five online content creators for World of Warcraft(WoW)who react to the four Shadowlands: Afterlivestrailers for theWoW expansion released in November of 2020. LÄS MER

  3. 3. Static vs Dynamic Weather Systems in Video Games

    Kandidat-uppsats, Malmö universitet/Malmö högskola/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Oscar Rehnberg; [2021]
    Nyckelord :Dynamic Weather System Video Games;

    Sammanfattning : Research has shown that creating uniformity in video games has a larger potential to be objectively good. Realistic video games can create uniformity by implementing a dynamic weather system. The purpose of this thesis is to compare dynamic and static weather and their contribution to the overall player satisfaction. LÄS MER

  4. 4. Assassin’s Creed: Odyssey Discovery Tours med genetiskt och genealogiskt historiemedvetande : Virtuella guidade turer i antika Grekland som klassrumsbaserad undervisning i högstadiet

    Uppsats för yrkesexamina på avancerad nivå, Malmö universitet/Malmö högskola/Institutionen för samhälle, kultur och identitet (SKI); Malmö universitet/Malmö högskola/Fakulteten för lärande och samhälle (LS)

    Författare :Charles Darrell; Daniel de Rooy; [2021]
    Nyckelord :Historia; Undervisning; Tv-spel; Assassin’s Creed; Antika Grekland; Lektion; Högstadie; Didaktik;

    Sammanfattning : This paper explores the possibility of using an off the shelf video game, Assassin’s Creed: Odyssey, in teaching a history class about ancient Greece. The study used a method where 7th grade students during one lesson got to experience the videogame together with two surveys about the students’ experiences learning with the video game. LÄS MER

  5. 5. L2 Vocabulary learning through MMORPGs

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Malmö högskola/Fakulteten för lärande och samhälle (LS); Malmö universitet/Malmö högskola/Fakulteten för lärande och samhälle (LS)

    Författare :Nellie Stiberg; Aldina Saskin; [2021]
    Nyckelord :;

    Sammanfattning : The gaming community has grown significantly over the past two decades and is playing a major role in learners’ English development. This literature study aims to examine to what extent there is a correlation between playing massive multiplayer online role-playing games (MMORPGs) and English learners' vocabulary acquisition as well as their motivation to learn. LÄS MER