Sökning: "immersive technology"

Visar resultat 1 - 5 av 133 uppsatser innehållade orden immersive technology.

  1. 1. LEARNING AND COLLABORATION VIA DIGITAL COMMUNICATION TECHNOLOGIES IN ECOVILLAGES A Study on Learning in Ecovillage Communities of Practice and Affordances of Virtual Immersive Learning Environments

    Master-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Eralp Erol; [2024-03-19]
    Nyckelord :ecovillages; learning; affordances; communities of practice; situated learning; immersive technologies; remote collaboration;

    Sammanfattning : Ecovillages are intentional residential communities aimed at improving human quality of life while protecting and regenerating the surrounding nature in order to create a more sustainable lifestyle based on cooperative culture and sharing (Dawson, 2006; GEN, n.d.b; Mychajluk, 2017). LÄS MER

  2. 2. Machine Learning for Spatial Positioning for XR Environments

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Khaled Alraas; [2024]
    Nyckelord :Extended Reality; Machine Learning; Sensor Fusion; Spatial Data Accuracy Virtual Productions; Augmented Reality; Virtual Reality; Real-time Camera Tracking; Location-Based Services; Gaming Platforms; Sensor Integration;

    Sammanfattning : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. LÄS MER

  3. 3. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  4. 4. GETTING READY TO LEARN IN VR

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alice Zupančič; [2023-10-10]
    Nyckelord :VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Sammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER

  5. 5. Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Nicke Carlsson; Carl Månsson; [2023-09-27]
    Nyckelord :Virtual reality; extended reality; mixed reality; tactical training; simulation; combat; medical; treatment; tccc; unreal engine;

    Sammanfattning : Serious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. LÄS MER