Sökning: "immersive technologies"

Visar resultat 1 - 5 av 34 uppsatser innehållade orden immersive technologies.

  1. 1. LEARNING AND COLLABORATION VIA DIGITAL COMMUNICATION TECHNOLOGIES IN ECOVILLAGES A Study on Learning in Ecovillage Communities of Practice and Affordances of Virtual Immersive Learning Environments

    Master-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Eralp Erol; [2024-03-19]
    Nyckelord :ecovillages; learning; affordances; communities of practice; situated learning; immersive technologies; remote collaboration;

    Sammanfattning : Ecovillages are intentional residential communities aimed at improving human quality of life while protecting and regenerating the surrounding nature in order to create a more sustainable lifestyle based on cooperative culture and sharing (Dawson, 2006; GEN, n.d.b; Mychajluk, 2017). LÄS MER

  2. 2. Machine Learning for Spatial Positioning for XR Environments

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Khaled Alraas; [2024]
    Nyckelord :Extended Reality; Machine Learning; Sensor Fusion; Spatial Data Accuracy Virtual Productions; Augmented Reality; Virtual Reality; Real-time Camera Tracking; Location-Based Services; Gaming Platforms; Sensor Integration;

    Sammanfattning : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. LÄS MER

  3. 3. Fast Art – A Virtual Fashion Exhibition

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Eva Masiero; [2023]
    Nyckelord :Sustainable Fashion; Virtual Reality; Art; Co-Design;

    Sammanfattning : This thesis focuses on research through the design process of building an immersive Virtual Reality (VR) experience concept resembling a digital art gallery. It covers the topics of sustainable fashion, changing people’s perspectives and behaviour, and new technologies like VR and Artificial Intelligence (AI). LÄS MER

  4. 4. The Adoption of Technologies Defined as General Purpose Technologies and Inventions of Methods of Inventing : An Explorative Study of the Adoption of the Immersive Technologies Extended Reality and Digital Twins

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Märta Ernfors; [2023]
    Nyckelord :;

    Sammanfattning : This study set out to investigate the adequacy of the prevailing theoretical models regarding technology adoption when it comes to the adoption of revolutionary technologies characterised as general purpose technologies (GPTs) and inventions of methods of inventing (IMIs). With the ever-increasing speed of technology development, we will likely experience more frequent implementations and adoption of GPTs and IMIs. LÄS MER

  5. 5. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Christian K. K. Lindberg; [2023]
    Nyckelord :cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Sammanfattning : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. LÄS MER