Sökning: "cybersickness"

Visar resultat 1 - 5 av 15 uppsatser innehållade ordet cybersickness.

  1. 1. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Christian K. K. Lindberg; [2023]
    Nyckelord :cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Sammanfattning : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. LÄS MER

  2. 2. Stepwise Teleportation as an Alternative to Continuous Motion in Virtual Reality

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Anna Wästling; [2023]
    Nyckelord :Virtual reality; Locomotion; Cybersickness; Disorientation; Continuous movement; Stepwise teleportation;

    Sammanfattning : In the locomotion design space, artificial locomotion is most commonly used when navigating virtual spaces larger than the physical space provided. Some significant challenges to the use of artificial locomotion are however cybersickness and disorientation. LÄS MER

  3. 3. Moving Beyond Two Dimensions : An Evaluation of Four Different Three-Dimensional Locomotion Interfaces for Virtual Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Erik Meurk; [2023]
    Nyckelord :virtual reality; locomotion; three dimensional; virtuell verklighet; rörelse; tre dimensioner;

    Sammanfattning : This paper presents a comparative evaluation of four 3D locomotion interfaces in virtual reality: Slider, Teleport, Point & Tug, and Arm-Cycle. The study employed a mixed methods approach to assess their performance using a token-collecting task in a virtual environment with obstacles, focusing on efficiency, spatial awareness, usability, task load, presence, and cybersickness. LÄS MER

  4. 4. Effects of Menu Systems, Interaction Methods, and Posture on User Experience in Virtual Reality

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Jonathan Andersson; [2023]
    Nyckelord :User Experience; Virtual Reality; User Interface; Controls; Simulator Sickness;

    Sammanfattning : Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both commercial and industrial use. This has prompted large investments from large corporations, and some have even shifted their focus toward this new rising technology. LÄS MER

  5. 5. Developing a Virtual Reality Bicycle Simulator in Unity for Traffic Safety Research Integration

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Hampus Norén; [2022]
    Nyckelord :VR; Virtual reality; Bicycle simulator; Immersion; Presence; Cybersickness; Simulator sickness; VRSQ; SPES; Unity; Digital twin; Video analysis;

    Sammanfattning : This thesis focuses on the development and utilization of a virtual reality bicycle simulator for the purposes of traffic safety research. The bicycle simulator is developed using a virtual reality head mounted display (HMD) and commercially available hardware and software in the Unity framework. LÄS MER