Sökning: "User Experience"

Visar resultat 1 - 5 av 2376 uppsatser innehållade orden User Experience.

  1. 1. Cultural Heritage Reconstruction of the Cinema Flamman Using VR

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Joakim Burman; Jonathan Eksberg; Mirai Ibrahim; Tommi-Roy Karlsson; Johan Pettersson; Adam Rohdell; [2021-09-14]
    Nyckelord :Virtual Reality; User Experience; Cultural Heritage Preservation; Software Development; Game Design;

    Sammanfattning : Virtual reality is adopted in many areas such as the military, education, health care,and preservation of cultural heritage. This thesis will further explore the possibilityof cultural heritage preservation in virtual reality by reconstructing the environmentof the old and defunct cinema in Gothenburg named Flamman. LÄS MER

  2. 2. Proof Editor for Natural Deduction

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :FREDDY ABRAHAMSSON; THERESE ANDERSSON; AXEL FORSMAN; LO RANTA; MICHAEL ÅKESSON; [2021-09-14]
    Nyckelord :Proof editor; Natural deduction; First order logic; PureScript;

    Sammanfattning : In this thesis, we present Logan, a proof editor for constructing Fitch-style proofsin first-order logic. This proof editor is intended to be used by students who aretaking a course in logic. Compared to other available proof editors Logan aims to beeasier to use, both when it comes to getting started and in the continued use of theproof editor. LÄS MER

  3. 3. Bot or Human: Identifying Bot­Generated Clicks Using Machine Learning

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :FILIP BORG; AXEL BROBECK; SAGA KORTESAARI; NERMIN SKENDEROVIC; ARVID SUNDBOM; CHARLES SUNDSTRÖM; [2021-09-14]
    Nyckelord :;

    Sammanfattning : “I’m not a robot” is a common CAPTCHA (Completely Automated PublicTuring test to tell Computers and Humans Apart) often shown today uponentering websites. The purpose behind the challenge is to distinguish hu mans from robots, or bots. However, the user experience becomes somewhatintrusive and is not always viable for many websites. LÄS MER

  4. 4. Escape Room Generator

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Erik Brink; Jonathan Hedén; Love Lindholm Lyckaro; Carl Manngård; Oscar Orava Kilberg; Lukas Martinsson; [2021-09-14]
    Nyckelord :escape rooms; generator; enjoyability; game design; accessibility; replayability;

    Sammanfattning : Escape rooms are real-life games where groups of players usually find themselvestrapped in a room and must escape before time runs out. To achieve this, puzzles ofvarious types must be solved, mainly through deductive reasoning or by discoveryof hidden clues. LÄS MER

  5. 5. A Front-End for Daison

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :CHRISTOFFER KALTENBRUNNER; ALEXANDER NELDEFORS; HUGO STEGRELL; PHILIP VEDIN; [2021-09-07]
    Nyckelord :Database; Daison; Glasgow Haskell Compiler; Haskell;

    Sammanfattning : Daison is a database written in the functional programming language Haskell. Ithas no built-in visual representation of data and using it in an interactive Haskellenvironment such as GHCi is inconvenient since it requires boilerplate code. LÄS MER