Sökning: "blandad verklighet"
Visar resultat 1 - 5 av 21 uppsatser innehållade orden blandad verklighet.
1. Spatialized Sonification for the Learning of Surgical Navigation
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Historically, the education of surgical navigation in minimally invasive neurosurgery has been constrained by several factors. Medical students have been required to physically be in the operating room to observe a teacher perform the different procedures. This restricts their opportunities to gain valuable hands-on experience in their field. LÄS MER
2. To Activate, Expose and Elicit thinking : a three step journey Teacher actions and student thinking in 18 Swedish mathematics classrooms in upper secondary
Master-uppsats, KTH/LärandeSammanfattning : Today’s research, as well as current Swedish governance documents, stress the high importance of developing students’ abstract, individual and critical thinking in mathematics education. The needs for such quality thinking however stand in stark contrast to the ‘traditional mathematics education’, which cannot be expected to develop such thinking. LÄS MER
3. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. LÄS MER
4. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. LÄS MER
5. An Evaluative Study on the Impact of Immersion and Presence for Flight Simulators in XR
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Flight simulators are a central training method for pilots and with the advances of human-computer interaction, new cutting-edge technology introduces a new type of simulator using extended reality (XR). XR is an umbrella term for many representative forms of realities, where physical reality (PR) and virtual reality (VR) are the endpoints of this spectrum, and any reality in between can be seen as mixed reality (MR). LÄS MER