Sökning: "Bicycle simulator"
Visar resultat 1 - 5 av 6 uppsatser innehållade orden Bicycle simulator.
1. Developing a Virtual Reality Bicycle Simulator in Unity for Traffic Safety Research Integration
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : This thesis focuses on the development and utilization of a virtual reality bicycle simulator for the purposes of traffic safety research. The bicycle simulator is developed using a virtual reality head mounted display (HMD) and commercially available hardware and software in the Unity framework. LÄS MER
2. Evaluation of Active Rear Steering through Multi-Body Simulation
Master-uppsats, KTH/Väg- och spårfordon samt konceptuell fordonsdesignSammanfattning : The goal of this thesis work is to evaluate and quantify the advantages and disadvantages of Active Rear Steering (ARS). The evaluation is carried out through Multi-Body System (MBS) simulations. An analytical model has been developed to better understand the basic dynamics of vehicles equipped with rear steering. LÄS MER
3. Towards Vision Zero using Virtual Reality
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : The number of individuals killed in road accidents around the world is rising. The problem of road safety is a big societal concern. Drivers have a challenge while overtaking vulnerable road users since it necessitates a well-timed, safe interaction between the vehicle, the road user, and approaching traffic. LÄS MER
4. Model Based HandlingAnalyses
Master-uppsats, KTH/FordonsdynamikSammanfattning : The thesis consists of building vehicle models for lateral dynamics that provide accurate results, while being simple enough to highlight clear relationships between vehicle properties and handling behaviours. The approach that characterizes the present work is built on the foundations provided by the bicycle, or single-track, model (STM). LÄS MER
5. A COMPARISON OF VISUALISATION TECHNIQUES FOR A BICYCLE SIMULATOR
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : In this project, the perception of distance and the degree of immersion in a game, with two different visualisation techniques, have been evaluated. A bicycle simulator was used, and the game has been tested in a non-immersive virtual reality, by projecting the game on a screen, and using an immersive virtual reality by Oculus Rift. LÄS MER