Sökning: "virtual learning environments"
Visar resultat 1 - 5 av 67 uppsatser innehållade orden virtual learning environments.
1. LEARNING AND COLLABORATION VIA DIGITAL COMMUNICATION TECHNOLOGIES IN ECOVILLAGES A Study on Learning in Ecovillage Communities of Practice and Affordances of Virtual Immersive Learning Environments
Master-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : Ecovillages are intentional residential communities aimed at improving human quality of life while protecting and regenerating the surrounding nature in order to create a more sustainable lifestyle based on cooperative culture and sharing (Dawson, 2006; GEN, n.d.b; Mychajluk, 2017). LÄS MER
2. Machine Learning for Spatial Positioning for XR Environments
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. LÄS MER
3. Exploring the Depth-Performance Trade-Off : Applying Torch Pruning to YOLOv8 Models for Semantic Segmentation Tasks
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In order to comprehend the environments from different aspects, a large variety of computer vision methods are developed to detect objects, classify objects or even segment them semantically. Semantic segmentation is growing in significance due to its broad applications in fields such as robotics, environmental understanding for virtual or augmented reality, and autonomous driving. LÄS MER
4. GETTING READY TO LEARN IN VR
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER
5. Virtual Environments in Scholè : Beyond Learning
Master-uppsats, Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)Sammanfattning : This thesis explores the educational potential of virtual environments, which are computer-generated spaces that allow users to have a sense of presence and interaction with simulated worlds. In this thesis, I argue that virtual environments are not merely tools for learning specific skills or knowledge, but can also enable formative experiences that contribute to the purpose of education as understood by contemporary educational theorists. LÄS MER