Sökning: "Virtual Educational Environment"
Visar resultat 1 - 5 av 50 uppsatser innehållade orden Virtual Educational Environment.
1. Virtual Environments in Scholè : Beyond Learning
Master-uppsats, Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)Sammanfattning : This thesis explores the educational potential of virtual environments, which are computer-generated spaces that allow users to have a sense of presence and interaction with simulated worlds. In this thesis, I argue that virtual environments are not merely tools for learning specific skills or knowledge, but can also enable formative experiences that contribute to the purpose of education as understood by contemporary educational theorists. LÄS MER
2. InclusiveRender A metaverse Engine prototype to support Accessible Environments for people with ASD
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : The metaverse has seen increased usages in its capabilities as an educational tool by immersing users in virtual scenarios. This technology is inaccessible for user groups that require higher degrees of accessibility and personalization, as most metaverse implementations do not adjust to the user’s needs. LÄS MER
3. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER
4. Virtual Reality Substitute inWoodworking Education for Students with Physical Disabilities
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Physical disabilities hinder some students when performing physically demanding school subjects. Virtual reality could provide students with the maneuverability and accessibility which they lack. LÄS MER
5. Comparative Analysis of Spatiotemporal Playback Manipulation : Evaluating Desktop Environments versus Immersive Head-Mounted Virtual Reality Environments
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Virtual Reality (VR) is a creative tool that enables immersive learning, planning and training of surgical operations. Extensive research has been conducted in multiple surgical specialities where VR has been utilized, such as spinal neurosurgery. However, cranial neurosurgery remains relatively unexplored in this regard. LÄS MER