Sökning: "Immersive Learning"
Visar resultat 1 - 5 av 39 uppsatser innehållade orden Immersive Learning.
1. LEARNING AND COLLABORATION VIA DIGITAL COMMUNICATION TECHNOLOGIES IN ECOVILLAGES A Study on Learning in Ecovillage Communities of Practice and Affordances of Virtual Immersive Learning Environments
Master-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : Ecovillages are intentional residential communities aimed at improving human quality of life while protecting and regenerating the surrounding nature in order to create a more sustainable lifestyle based on cooperative culture and sharing (Dawson, 2006; GEN, n.d.b; Mychajluk, 2017). LÄS MER
2. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice
Master-uppsats, Lunds universitet/Institutionen för psykologiSammanfattning : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. LÄS MER
3. Machine Learning for Spatial Positioning for XR Environments
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. LÄS MER
4. GETTING READY TO LEARN IN VR
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER
5. Fast Art – A Virtual Fashion Exhibition
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : This thesis focuses on research through the design process of building an immersive Virtual Reality (VR) experience concept resembling a digital art gallery. It covers the topics of sustainable fashion, changing people’s perspectives and behaviour, and new technologies like VR and Artificial Intelligence (AI). LÄS MER