Artificial Intelligence : Memory-driven decisions in games

Detta är en Kandidat-uppsats från Blekinge Tekniska Högskola/Institutionen för teknik och estetik

Sammanfattning: Developing AI (Artificial Intelligence) for games can be a hard and challenging task. It is sometimes desired to create behaviors that follow some sort of logical pattern. In order to do this, information must be gathered and processed. This bachelor thesis presents an algorithm that could assist current AI technologies to collect and memorize environmental data. The thesis also covers practical implementation guidelines, established through research and testing.

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