The J in JRPG : Finding collectivism or individualism in games
Detta är en Kandidat-uppsats från Uppsala universitet/Institutionen för speldesign
Sammanfattning: This paper covers the JRPG subgenre as it compares to the greater RPG genre. These will be compared through how games can, through their mechanics, be traced back to which types of society the games originate from. These societal types are collectivism and individualism, as defined by Richard Brislin (2000). The games are divided into Japanese games and Western games, and are examined for evidence of societal ties in their gameplay mechanics that tie them to their country of origin, or evidence that contend those ties.
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