Sökning: "museums in video games"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden museums in video games.

  1. 1. “well for starters this isnt the mona lisa” : Virtuella reproduktioner av verkliga konstverk på museet i Animal Crossing: New Horizons

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Henric Wollmér-Persson; [2023]
    Nyckelord :museums; virtual museums; virtual exhibitions; Animal Crossing; Animal Crossing: New Horizons; museums in video games; art in video games; go-along; virtual ethnography; authenticity; authenticity in artworks; cultural capital; the imaginary museum; Cultural Sciences;

    Sammanfattning : In this thesis I conduct a study on the real-world artworks exhibited in the museum in the Nintendo Switch game Animal Crossing: New Horizons. The in-game museum features an art exhibition consisting of virtual recreations of 43 different artworks from the 19th century all the way back to ancient times. LÄS MER

  2. 2. Assassin’s Creed: Odyssey Discovery Tours med genetiskt och genealogiskt historiemedvetande : Virtuella guidade turer i antika Grekland som klassrumsbaserad undervisning i högstadiet

    Uppsats för yrkesexamina på avancerad nivå, Malmö universitet/Institutionen för samhälle, kultur och identitet (SKI); Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Charles Darrell; Daniel de Rooy; [2021]
    Nyckelord :Historia; Undervisning; Tv-spel; Assassin’s Creed; Antika Grekland; Lektion; Högstadie; Didaktik;

    Sammanfattning : This paper explores the possibility of using an off the shelf video game, Assassin’s Creed: Odyssey, in teaching a history class about ancient Greece. The study used a method where 7th grade students during one lesson got to experience the videogame together with two surveys about the students’ experiences learning with the video game. LÄS MER

  3. 3. Konstverket i spelmiljö : En undersökning av spelet Animal Crossing: New Horizons (2020) användande av konstverk och presentation av museet som institution

    Kandidat-uppsats, Södertörns högskola/Konstvetenskap

    Författare :Thea Holmdahl Arnman; [2020]
    Nyckelord :digitalization; art canon; art historical canon; mediation; remediation; convergence culture; participatory culture; representation; aura; reproduction; game; games; video games; game studies; animal crossing; animal crossing: new horizons; digitalisering; kulturkanon; mediering; remediering; konvergenskultur; deltagarkultur; representation; bildanalys; aura; reproduktionsåldern; spel; spelstudier; game studies; animal crossing; animal crossing: new horizons;

    Sammanfattning : This essay focuses on the digitalization of art canonisation in the game Animal Crossing: New Horizons (Nintendo/Nintendo EPD, 2020). Furthermore, the purpose of this essay is to understand which artworks the game incorporates in its museum, as well as how the player can interact with the artworks in question. LÄS MER

  4. 4. Exit game? Any unsaved progress will be lost : En praktikteoretisk analys av relationen mellan svenska spelföretag och ABM-institutioner

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Lina Risheim; Klara Smedsaas; [2017]
    Nyckelord :Game-preservation; digital games; ALM; game companies; practice; practice theory; Sweden; Spelbevarande; digitala spel; ABM; spelföretag; praktik; praktikteori; Sverige;

    Sammanfattning : This thesis analyzes the relationship between Swedish video game companies and the institutions for Archive, Libraries and Museums (ALM). The aim is to further the discussion regarding preservation of digital games. LÄS MER

  5. 5. En kultur utan arv, ett arkiv utan innehåll: ABM ur ett digitalt spelbevarande perspektiv

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Maria Karlsson; [2014]
    Nyckelord :digitalt bevarande; digitala spel; datorspel; dataspel; tv-spel; arkivvetenskap; arkiv; bibliotek; museer; museum; ABM; digital preservation; digital games; videogames; video games; archival science; archives; libraries; museums; ALM; LAM; Cultural Sciences;

    Sammanfattning : This thesis studies ALM-institutions, archives, libraries and museums, together as well as separate entities, from the perspective of digital game preservation. How do game preservationists view ALM-institutions? Since digital games are part of our modern day cultural heritage, should they be part of general cultural heritage preservation strategies, and therefore the responsibility of ALM-institutions? As a theoretical background I have studied the attitudes and ideas regarding ALM and digital preservation in general. LÄS MER