Sökning: "3D Scene"

Visar resultat 16 - 20 av 160 uppsatser innehållade orden 3D Scene.

  1. 16. Evaluation of Performance and Image Quality for Voxel Cone Tracing

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Johannes Finn; [2022]
    Nyckelord :computer graphics; voxel cone tracing; voxel-based rendering;

    Sammanfattning : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. LÄS MER

  2. 17. Implementering av 3D-scanning-teknik för kvalitetskontroll : En fallstudie hos Hitachi AB

    Uppsats för yrkesexamina på grundnivå, Uppsala universitet/Industriell teknik

    Författare :Hakan Taskin; Philip Sanderson; [2022]
    Nyckelord :3D-scanning; automatisering; digitalisering; FARO; Hitachi Energy; kvalitets- kontroll;

    Sammanfattning : Hitachi Energy is a world leading company in the production and installation of power transformers and the quality of their services is of the utmost importance. The majority of the company's current quality control methods are performed manually, the purpose of this study is to identify potential areas where the use of 3D-scanning technology as a method for quality control has potential, making use of interviews, literature studies and document analysis to do so. LÄS MER

  3. 18. Optimizing Environment Mapping in Redway3D

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Jakob Karlsson Abay; Oscar Davidsson; [2022]
    Nyckelord :environment mapping; occlusion culling; graphics;

    Sammanfattning : Many contemporary types of 3D design software use some form of environment mapping, where the environment surrounding the 3D object is rendered to create a panoramic view similar to what we would see in the real world. This not only serves to make the scene look more realistic, but also helps to calculate light effects within the scene. LÄS MER

  4. 19. Hybrid Rendering in 3D Map-Based Grand Strategy Games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kajsa Buckard; [2022]
    Nyckelord :Computer graphis; ray tracing; rasterization; strategy games; Datorgrafik; strålspårning; rastrering; strategispel;

    Sammanfattning : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. LÄS MER

  5. 20. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Adam Bengtsson; [2022]
    Nyckelord :Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Sammanfattning : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. LÄS MER