Sökning: "3D characters"

Visar resultat 16 - 20 av 49 uppsatser innehållade orden 3D characters.

  1. 16. Comparing Perception of Animated Imposters and 3D Models

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oliver Eriksson; William Lindblom; [2020]
    Nyckelord :Imposters; Rendering; Crowd rendering; Perception; Imposters; Rendering; Rendering av folkmassor; Iaktagelseförmåga;

    Sammanfattning : In modern 3D games and movies, large character crowds are commonly rendered which can be expensive with regard to rendering times. As character complexity increases, so does the need for optimizations. Level of Detail (LOD) techniques are used to optimize rendering by reducing geometric complexity in a scene. LÄS MER

  2. 17. Remediating abstracted character designs into a three-dimensional medium

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Märta-Louise Karlsson Pellnor; [2020]
    Nyckelord :Remediation; visual abstraction; 3D characters;

    Sammanfattning : This paper examined how well different levels of visual abstraction in 2D characters can be remediated into 3D, focusing on the viewer’s opinion of the character and perception of its role or personality. Artifacts of two characters—six artifacts in total—were used in order to examine this. LÄS MER

  3. 18. Collaborative Acting in Virtual Reality : Character embodiment for improving actor's immersion and minimizing scale mismatches for motion capture performances

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Robin Kammerlander; [2020]
    Nyckelord :;

    Sammanfattning : Motion capture systems are becoming more common within the entertainment industry, used for capturing actor’s movements and performances for animation purposes. However, the empty setting in which these performances take place differ a lot from traditional acting scenarios usually comprised of de- tailed sets, costumes and props. LÄS MER

  4. 19. Hårproduktion genom böjning av förtexturerade hårkort : En undersökning av modelleringsmetoder samt design av hår till spel

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Isac Stahl; John Kardell; [2020]
    Nyckelord :Hair Modeling; Realistic hair for real-time applications; Strips; Hair-band; Haircards; Blender; Tools For Digital Artists; 3D production;

    Sammanfattning : Despite the importance of hair for characters in games, the process for creating realistic looking real-time hair is a highly difficult task that can only be performed by a few artists. As the industry is growing so does expectations of games graphics and the need for higher fidelity hairstyles. LÄS MER

  5. 20. A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Turpeinen; [2020]
    Nyckelord :;

    Sammanfattning : This paper aims to address what is a suitable programming paradigm for real-time crowd rendering from a performance standpoint, with smartphones as the target platform. Among the most prominent and intuitive programming paradigms is the object-oriented (OO) one, with data-oriented designs be- coming more common in recent years. LÄS MER