Sökning: "Animation Synthesis"

Hittade 3 uppsatser innehållade orden Animation Synthesis.

  1. 1. A study of transfer learning on data-driven motion synthesis frameworks

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Nuo Chen; [2022]
    Nyckelord :Transfer learning; data-driven motion synthesis; objective-driven motion generation; rig-agnostic encoding; deep learning-based clustering model; procedural animation; Kunskapsöverföring; data-driven rörelsesyntetisering; procedurell animation; mål-driven animation-genereringsmodel; rig-agnostisk-kodning; djupinlärningsbaserad klusteringsmodel;

    Sammanfattning : Various research has shown the potential and robustness of deep learning-based approaches to synthesise novel motions of 3D characters in virtual environments, such as video games and films. The models are trained with the motion data that is bound to the respective character skeleton (rig). LÄS MER

  2. 2. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emil Jonsson; [2021]
    Nyckelord :Machine learning; Probabilistic models; Normalising flow; Environment interaction; Animation Synthesis; Maskinginlärning; Probabilistiska metoder; Normaliserande flöden; Interaktion med omgivning; Animations-syntes;

    Sammanfattning : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. LÄS MER

  3. 3. Tree structured neural network hierarchy for synthesizing throwing motion

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Mattias Fredriksson; [2020]
    Nyckelord :Motion Synthesis; Neural Networks; Global Multibody Reconstruction;

    Sammanfattning : Realism in animation sequences requires movements to be adapted to changing environments within the virtual world. To enhance visual experiences from animated characters, research is being focused on recreating realistic character movement adapted to surrounding environment within the character's world. LÄS MER