Sökning: "Benjamin Golba"

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  1. 1. Deferred rendering using Compute shaders

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Benjamin Golba; [2010]
    Nyckelord :Deferred rendering; DirectX; Direct3D; Vertex shader; Pixel shader; Compute shader;

    Sammanfattning : Game developers today are putting a lot of effort into their games. Consumers are hard to please and demand a game which can provide both fun and visual quality. This is why developers aim to make the most use of what hardware resources are available to them to achieve the best possible quality of the game. LÄS MER