Sökning: "Boxing"

Visar resultat 21 - 25 av 47 uppsatser innehållade ordet Boxing.

  1. 21. Changes in Running Technique At Shod and Barefoot Running Condition : - An analysis of Muay Thai Fighters

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för ekonomi, teknik och naturvetenskap

    Författare :Therese Sjöholm; [2019]
    Nyckelord :running technique; barefoot running; may thai; thai boxing; running analyses; löpteknik; barfotalöpning; muay thai; thaiboxning;

    Sammanfattning : Background: everal studies mean that individuals accustomed to running barefoot and habitually barefoot individuals choose a fore foot or mid foot strike rather than a rear foot strike when running. This is partly to do with the proprioceptive feedback given from the soles of the feet. LÄS MER

  2. 22. The institutional complexity of achieving business/IT alignment A qualitative study performed at a Swedish telecom company

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Emma Lund; Sabina Oikarinen; [2018-07-03]
    Nyckelord :Business IT Alignment; Institutional Complexity; Institutional Logics; Practice; Swedish Telecom Company;

    Sammanfattning : The aim of this paper is to identify the complexity of why it is hard to achieve business/IT alignment. This is investigated from the social dimension at a Swedish telecom company. The study has a qualitative approach and the data is collected by conducting 16 interviews and 4 observations. LÄS MER

  3. 23. Loot boxes: gambling in disguise? : A qualitative study on the motivations behind purchasing loot boxes

    Kandidat-uppsats, Högskolan i Jönköping/Internationella Handelshögskolan

    Författare :Anh Nguyen; Denise Randau; Adrian Mirgolozar; [2018]
    Nyckelord :lootboxes; gaming; gambling;

    Sammanfattning : Background: In the last two decades, the rapid technological advancement in digital solutions had paved way for a transition of traditional gambling activities to internet-based platforms. Online casinos with video-game-like features have become a common platform for gambling. LÄS MER

  4. 24. Performance Evaluation of Kotlin and Java on Android Runtime

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Patrik Schwermer; [2018]
    Nyckelord :Java; Kotlin; Android; Android Runtime; ART; CLBG; Computer Language Benchmarks Game; Runtime; Performance; Runtime; Memory consumption; Garbage collection; Boxing of primitives; Java; Kotlin; Android; Android Runtime; ART; CLBG; Computer Language Benchmarks Game; Prestanda; Körtid; Minnesanvändning; Garbage collection; Boxing av primitiver;

    Sammanfattning : This study evaluates the performance of Kotlin and Java on Android Runtime using four benchmarks from the Computer Language Benchmarks Game suite, for which a total of 12 benchmark implementations are studied. The metrics used to evaluate the performance includes runtime, memory consumption, garbage collection, boxing of primitives as well as bytecode n-grams. LÄS MER

  5. 25. Application Scorecard Modelling with Artificial Neural Networks

    Master-uppsats, Lunds universitet/Matematisk statistik

    Författare :Ana Miljkovic; Benjamin Chronéer; [2018]
    Nyckelord :Mathematics and Statistics;

    Sammanfattning : Credit scoring models, currently used for classifying new credit applicants, does often not have satisfactory predictive power and it is of high interest to find better models. With the recent surge of machine learning methods, artificial neural networks especially, many credit institutions are now curious of testing these methods in their fields. LÄS MER