Sökning: "Cloud Gaming"
Visar resultat 16 - 20 av 27 uppsatser innehållade orden Cloud Gaming.
16. Gaze-based JPEG compression with varying quality factors
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background: With the rise of streaming services such as cloud gaming, a fast internet speed is required for the overall experience. The average internet connection is not suited for the requirements that cloud gaming require. A high quality and frame rate is important for the experience. LÄS MER
17. Performance Metrics Analysis of GamingAnywhere with GPU acceletayed NVIDIA CUDA using gVirtuS
Master-uppsats, Blekinge Tekniska HögskolaSammanfattning : The modern world has opened the gates to a lot of advancements in cloud computing, particularly in the field of Cloud Gaming. The most recent development made in this area is the open-source cloud gaming system called GamingAnywhere. The relationship between the CPU and GPU is what is the main object of our concentration in this thesis paper. LÄS MER
18. Performance Metrics Analysis of GamingAnywhere with GPU accelerated NVIDIA CUDA
Magister-uppsats, Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknikSammanfattning : The modern world has opened the gates to a lot of advancements in cloud computing, particularly in the field of Cloud Gaming. The most recent development made in this area is the open-source cloud gaming system called GamingAnywhere. The relationship between the CPU and GPU is what is the main object of our concentration in this thesis paper. LÄS MER
19. OPTIMIZING ENERGY CONSUMPTION OF CLOUD COMPUTING SYSTEMS
Magister-uppsats, Mälardalens högskola/Akademin för innovation, design och teknikSammanfattning : A large number of network devices in cloud data-centers consume huge amount of energy. This has emerged as a matter of concern for data center operators. Cloud computing finds its application in various elds such as telecommunication, multimedia, video gaming and etc. LÄS MER
20. Testing scalability of cloud gaming for multiplayer game
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknikSammanfattning : Background. The rendering of games takes a lot of processing power and requires expensivehardware to be able to perform this task in a real-time with an acceptableframe-rate. Games often also require an anti-cheat system that require extrapower to be able to always verify that the game has not been modified. LÄS MER