Sökning: "Different KINDS of Games"

Visar resultat 1 - 5 av 68 uppsatser innehållade orden Different KINDS of Games.

  1. 1. Game theory in incomplete information

    Kandidat-uppsats, Uppsala universitet/Sannolikhetsteori och kombinatorik

    Författare :Lothar Knoops; [2023]
    Nyckelord :game theory; mathematics; nash; equilibrium; games; incomplete information;

    Sammanfattning : This thesis is about game theory, its general application to different games, and its different notions. We are going to focus on how different solutions can be found depending on how we view the game in question. We will particularly focus on games where the information is incomplete. LÄS MER

  2. 2. Waaagh! Go to digital battle : Good characteristics for digital Warhammer games

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Helen Svensson; [2023]
    Nyckelord :Characteristics; Warhammer; digital games;

    Sammanfattning : Fans of Warhammer games are really dedicated, loud, and loyal. But what is it about all these digital games that are made by all kinds of different developers, that make them rate so highly again and again? The characteristics of these games most likely have something in common and by interviewing said fans about how they feel about the games might be a key to making successful games. LÄS MER

  3. 3. The Speed of Clouds : Utilizing Adaptive Sampling to Optimize a Real-Time Volumetric Cloud Renderer

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emrik Hydén; [2023]
    Nyckelord :Volumetric clouds; Ray marching; Bilinear interpolation; Adaptive sampling; Unity3D; Volymetriska moln; Ray marching; Bilinjär interpolering; Adaptiv sampling; Unity3D;

    Sammanfattning : Volumetric clouds are often used in video games in order to improve the realism or graphical quality of the game. However, in order to achieve real-time rendered clouds, optimizations have to be implemented as part of the rendering algorithm. LÄS MER

  4. 4. Active Inventory Systems In Games And What Defines Them

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Josefin Glasell; Tim Jönsson; [2023]
    Nyckelord :Björk and Holopainen; digital games; game design; game design patterns; game inventories; inventory systems;

    Sammanfattning : We have not been able to find a lot of research that defines and categorises different kinds of inventory systems. This thesis expands on what makes an inventory system what it is and how different active inventory systems differ from each other. LÄS MER

  5. 5. The currency of influence: a study of the external impact of Teamfight Tactics' metagame and its effect on player strategy.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :John Widmark; Sonja Anders; [2023]
    Nyckelord :Teamfight Tactics; Metagame; Influence; Competitive Gaming; Game Design; Player Behavior;

    Sammanfattning : This research paper presents a study of the Teamfight Tactics (Riot Games, 2019) metagame and its evolution over time. For this research purpose, we have defined metagames as the ways in which games exist within broader social and cultural contexts. LÄS MER