Sökning: "Game Graphic"

Visar resultat 1 - 5 av 55 uppsatser innehållade orden Game Graphic.

  1. 1. Game graphics, motivation & engagement in serious games : Game graphics impact on serious games

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Milla Nilsson; [2023]
    Nyckelord :Serious games; game graphics; motivation; engagement; realism; abstract;

    Sammanfattning : The purpose of this study is to research further into game graphics and its impact on serious games. A realistic and an abstract style were compared as previous research has shown graphic styles to have effect on players' motivation and engagement, which in turn can enhance the learning outcomes in serious games. LÄS MER

  2. 2. Censorship in video games : a comparative case study of EarthBound and Mother 2

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Författare :Santeri Lehtinen; [2023]
    Nyckelord :censorship; Japanese-English translation; Nintendo; Nintendo of America’s Video Game Content Guidelines; video game localization;

    Sammanfattning : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. LÄS MER

  3. 3. Sense and sensibility : Designing solarpunk-inspired graphics for a climate neutrality board game

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Iris Casado; [2023]
    Nyckelord :Climate change; climate neutrality; graphic design; board game; solarpunk;

    Sammanfattning : Games can be a great way to create awareness and engagement about climate change, and may even encourage players to take action in real life. This thesis work aims to determine how well a graphic style inspired by Solarpunk fits the content and message of the Mariestad Climate board game, as well as researching whether including site-specific elements makes it more engaging. LÄS MER

  4. 4. LOW POLY I 3D GRAFISK MILJÖ : En studie om Low Poly acceptans och upplevelse av spelare

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Sara Linnér; [2023]
    Nyckelord :Low Poly; Game Graphic; Spelgrafik; 3D Design;

    Sammanfattning : Frågeställningen för denna studie; Vad är det som ger Low Poly tillräcklig attraktionskraft i spel för att spelaren ska vilja stanna kvar i miljön och utföra spelmoment och vilja spela vidare? Detta är en digitalt utförd kvantitativ studie, baserad på en spelscen skapad i Low Polygrafik, föreställande en tidlöst utformad sushibar. Teststimuli var bilder från den skapade scenen. LÄS MER

  5. 5. The Dragon Bloods battle for the Iron Throne : From a feminist perspective on Daenerys Targaryen in Game of Thrones and Rhaenyra Targaryen in House of the Dragon

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för film och litteratur (IFL)

    Författare :Franceska Eriksson; [2023]
    Nyckelord :Game of Thrones; House of the Dragon; Daenerys Targaryen; Rhaenyra Targaryen; the male gaze; feminist film theory; Bechdel test;

    Sammanfattning : This thesis offers a feminist perspective on the character development on Daenerys Targaryen in the TV-series Game of Thrones and Rhaenyra Targaryen in House of the Dragon. It mobilizes Laura Mulvey’s notion of the male gaze, which addresses the objectification of female character in classical Hollywood film, as well as Clarie Johnston’s critical take on the cinematic ideological construction of the image of woman. LÄS MER