Sökning: "Game scenarios"

Visar resultat 6 - 10 av 111 uppsatser innehållade orden Game scenarios.

  1. 6. Potential Pass Networks

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Aleksander Wojciech Andrzejewski; [2023]
    Nyckelord :;

    Sammanfattning : Passes are the events that happen the most often in football. Therefore, it is important for scouting and situation analysis to recognize the most valuable passes in crucial situations. LÄS MER

  2. 7. Investigation on Enhancing Fire Threat Perception in Virtual Reality through Subject-Expectancy Effect

    Master-uppsats, Lunds universitet/Avdelningen för Brandteknik

    Författare :Hsuan-Ting Liu; [2023]
    Nyckelord :Virtual reality; safe distance; subject-expectancy effect; thermal radiation; placebo effect; fire scenario.; Technology and Engineering;

    Sammanfattning : This thesis examines the use of subject-expectancy effect on enhancing fire threat perception in virtual reality. The study involves a virtual fire scenario design and 33 participants who experience virtual fires of three different scales in the scenario using a head-mounted display as visual and auditory perception and adopting physical movement in real world as their way of locomotion. LÄS MER

  3. 8. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ludwig Franklin; Hugo Malmberg; [2023]
    Nyckelord :;

    Sammanfattning : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. LÄS MER

  4. 9. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Valdimar Björnsson; [2023]
    Nyckelord :Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Sammanfattning : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. LÄS MER

  5. 10. Multi-Agent Information Gathering Using Stackelberg Games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Yiming Hu; [2023]
    Nyckelord :Information gathering; Autonomous exploration; Multi-agent coordination; Multi-agent system; Informationsinsamling; Autonom utforskning; Samordning av flera agenter; multiagentsystem;

    Sammanfattning : Multi-agent information gathering (MA-IG) enables autonomous robots to cooperatively collect information in an unfamiliar area. In some scenarios, the focus is on gathering the true mapping of a physical quantity such as temperature or magnetic field. LÄS MER